diff options
author | Michael Kowalski <makowalski> | 2021-08-03 12:55:53 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-08-03 13:33:36 +0300 |
commit | ea54cbe1b42efb3107285c89685f555c06997062 (patch) | |
tree | bfaf0cb2315172e330c982ae081a4299cc3dc82b /source/blender/editors/io/io_usd.h | |
parent | 28b9dd7b1f0a8d4ae56eafca188796936a6e3723 (diff) |
USD: add USD importer
This is an initial implementation of a USD importer.
This work is comprised of Tangent Animation's open source USD importer,
combined with features @makowalski had implemented.
The design is very similar to the approach taken in the Alembic
importer. The core functionality resides in a collection of "reader"
classes, each of which is responsible for converting an instance of a
USD prim to the corresponding Blender Object representation.
The flow of control for the conversion can be followed in the
`import_startjob()` and `import_endjob()` functions in `usd_capi.cc`.
The `USDStageReader` class is responsible for traversing the USD stage
and instantiating the appropriate readers.
Reviewed By: sybren, HooglyBoogly
Differential Revision: https://developer.blender.org/D10700
Diffstat (limited to 'source/blender/editors/io/io_usd.h')
-rw-r--r-- | source/blender/editors/io/io_usd.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/io/io_usd.h b/source/blender/editors/io/io_usd.h index 671984b6f34..7424cc0df32 100644 --- a/source/blender/editors/io/io_usd.h +++ b/source/blender/editors/io/io_usd.h @@ -26,3 +26,5 @@ struct wmOperatorType; void WM_OT_usd_export(struct wmOperatorType *ot); + +void WM_OT_usd_import(struct wmOperatorType *ot); |