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authorAntonio Vazquez <blendergit@gmail.com>2022-09-22 12:52:48 +0300
committerAntonio Vazquez <blendergit@gmail.com>2022-09-22 12:54:53 +0300
commit2db84a8ee7cd3873e11eb0c13abc09869caa0042 (patch)
treeea15209cc9742e23f36a7e692eb837723bfa64b3 /source/blender/editors/lattice/editlattice_undo.c
parenta41ee7ea1ae9bb1bcc537576d9ffdb3bca3201f3 (diff)
Fix all merge conflicts
There was a lot of conflicts and to solve, I refresh manually the source folders.
Diffstat (limited to 'source/blender/editors/lattice/editlattice_undo.c')
-rw-r--r--source/blender/editors/lattice/editlattice_undo.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/lattice/editlattice_undo.c b/source/blender/editors/lattice/editlattice_undo.c
index 7615a57c8fe..b77786b2421 100644
--- a/source/blender/editors/lattice/editlattice_undo.c
+++ b/source/blender/editors/lattice/editlattice_undo.c
@@ -46,7 +46,7 @@ static CLG_LogRef LOG = {"ed.undo.lattice"};
/** \name Undo Conversion
* \{ */
-/* TODO(Campbell): this could contain an entire 'Lattice' struct. */
+/* TODO(@campbellbarton): this could contain an entire 'Lattice' struct. */
typedef struct UndoLattice {
BPoint *def;
int pntsu, pntsv, pntsw, actbp;
@@ -131,8 +131,10 @@ static int validate_undoLatt(void *data, void *edata)
static Object *editlatt_object_from_context(bContext *C)
{
+ Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Object *obedit = BKE_view_layer_edit_object_get(view_layer);
if (obedit && obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
if (lt->editlatt != NULL) {
@@ -173,9 +175,10 @@ static bool lattice_undosys_step_encode(struct bContext *C, Main *bmain, UndoSte
/* Important not to use the 3D view when getting objects because all objects
* outside of this list will be moved out of edit-mode when reading back undo steps. */
+ const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
- Object **objects = ED_undo_editmode_objects_from_view_layer(view_layer, &objects_len);
+ Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
us->elems = MEM_callocN(sizeof(*us->elems) * objects_len, __func__);
us->elems_len = objects_len;