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authorClément Foucault <foucault.clem@gmail.com>2018-10-25 22:57:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-26 11:54:21 +0300
commitd5fe6e47850311e10a1ae1663693018634c83e84 (patch)
treeec68cbd7d95e476b6c8ee50a76ef14a4e2bc129d /source/blender/editors/lattice
parent48b56481ea4c93c9fe538ddf3fce0b9af0446f7b (diff)
GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon
When calling glBlitFramebuffer on most (if not all) mac that have a GPU from the Radeon Pro series, the data is not properly copied and only a subset of the pixels are correctly copied. This only happens when blitting the depth buffer if the depth buffer is GL_DEPTH24_STENCIL8. Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue but only works if blitting the depth componnent. The stencil componnent still provoke issues when being copied.
Diffstat (limited to 'source/blender/editors/lattice')
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