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authorCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
commita5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch)
tree0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
parentd68f698cf0321477c0734474150eb4bc43c4e85f (diff)
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c')
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c211
1 files changed, 162 insertions, 49 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
index 9e563f6133b..5353104a1fd 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
@@ -23,7 +23,7 @@
*
* \name Grab Manipulator
*
- * 3D Manipulator
+ * 3D Manipulator, also works in 2D views.
*
* \brief Simple manipulator to grab and translate.
*
@@ -63,7 +63,23 @@
#include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h"
-static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag);
+typedef struct GrabManipulator3D {
+ wmManipulator manipulator;
+ /* Added to 'matrix_basis' when calculating the matrix. */
+ float prop_co[3];
+} GrabManipulator3D;
+
+static void manipulator_grab_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4])
+{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
+
+ copy_m4_m4(r_matrix, grab->manipulator.matrix_basis);
+ add_v3_v3(r_matrix[3], grab->prop_co);
+}
+
+static int manipulator_grab_modal(
+ bContext *C, wmManipulator *mpr, const wmEvent *event,
+ eWM_ManipulatorTweak tweak_flag);
typedef struct GrabInteraction {
float init_mval[2];
@@ -71,26 +87,21 @@ typedef struct GrabInteraction {
/* only for when using properties */
float init_prop_co[3];
- /* final output values, used for drawing */
- struct {
- float co_ofs[3];
- float co_final[3];
- } output;
+ float init_matrix_final[4][4];
} GrabInteraction;
-#define DIAL_WIDTH 1.0f
#define DIAL_RESOLUTION 32
/* -------------------------------------------------------------------- */
static void grab_geom_draw(
- const wmManipulator *mpr, const float col[4], const bool select)
+ const wmManipulator *mpr, const float color[4], const bool select, const int draw_options)
{
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
UNUSED_VARS(grab3d, col, axis_modal_mat);
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select);
#else
- const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+ const int draw_style = RNA_enum_get(mpr->ptr, "draw_style");
const bool filled = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL) != 0;
glLineWidth(mpr->line_width);
@@ -100,13 +111,27 @@ static void grab_geom_draw(
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4fv(col);
+ immUniformColor4fv(color);
- if (filled) {
- imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+ if (draw_style == ED_MANIPULATOR_GRAB_STYLE_RING_2D) {
+ if (filled) {
+ imm_draw_circle_fill_2d(pos, 0, 0, 1.0f, DIAL_RESOLUTION);
+ }
+ else {
+ imm_draw_circle_wire_2d(pos, 0, 0, 1.0f, DIAL_RESOLUTION);
+ }
+ }
+ else if (draw_style == ED_MANIPULATOR_GRAB_STYLE_CROSS_2D) {
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, 1.0f, 1.0f);
+ immVertex2f(pos, -1.0f, -1.0f);
+
+ immVertex2f(pos, -1.0f, 1.0f);
+ immVertex2f(pos, 1.0f, -1.0f);
+ immEnd();
}
else {
- imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+ BLI_assert(0);
}
immUnbindProgram();
@@ -126,83 +151,124 @@ static void grab3d_get_translate(
};
RegionView3D *rv3d = ar->regiondata;
- const float *co_ref = inter->init_prop_co;
+ float co_ref[3];
+ mul_v3_mat3_m4v3(co_ref, mpr->matrix_space, inter->init_prop_co);
const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL);
ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac);
+
+ float matrix_space_inv[3][3];
+ copy_m3_m4(matrix_space_inv, mpr->matrix_space);
+ invert_m3(matrix_space_inv);
+ mul_m3_v3(matrix_space_inv, co_delta);
}
static void grab3d_draw_intern(
const bContext *C, wmManipulator *mpr,
const bool select, const bool highlight)
{
- float mat[4][4];
- float col[4];
-
- BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
-
- manipulator_color_get(mpr, highlight, col);
+ GrabInteraction *inter = mpr->interaction_data;
+ const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+ const bool align_view = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW) != 0;
+ float color[4];
+ float matrix_final[4][4];
+ float matrix_align[4][4];
- copy_m4_m4(mat, mpr->matrix_basis);
- mul_mat3_m4_fl(mat, mpr->scale_final);
+ manipulator_color_get(mpr, highlight, color);
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
gpuPushMatrix();
- if (mpr->interaction_data) {
- GrabInteraction *inter = mpr->interaction_data;
- gpuTranslate3fv(inter->output.co_ofs);
+ gpuMultMatrix(matrix_final);
+
+ if (align_view) {
+ float matrix_final_unit[4][4];
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ normalize_m4_m4(matrix_final_unit, matrix_final);
+ mul_m4_m4m4(matrix_align, rv3d->viewmat, matrix_final_unit);
+ zero_v3(matrix_align[3]);
+ transpose_m4(matrix_align);
+ gpuMultMatrix(matrix_align);
}
- gpuMultMatrix(mat);
- gpuMultMatrix(mpr->matrix_offset);
+
glEnable(GL_BLEND);
- grab_geom_draw(mpr, col, select);
+ grab_geom_draw(mpr, color, select, draw_options);
glDisable(GL_BLEND);
gpuPopMatrix();
if (mpr->interaction_data) {
gpuPushMatrix();
- gpuMultMatrix(mat);
- gpuMultMatrix(mpr->matrix_offset);
+ gpuMultMatrix(inter->init_matrix_final);
+
+ if (align_view) {
+ gpuMultMatrix(matrix_align);
+ }
+
glEnable(GL_BLEND);
- grab_geom_draw(mpr, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select);
+ grab_geom_draw(mpr, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select, draw_options);
glDisable(GL_BLEND);
gpuPopMatrix();
}
}
-static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int selectionbase)
+static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int select_id)
{
- GPU_select_load_id(selectionbase);
+ GPU_select_load_id(select_id);
grab3d_draw_intern(C, mpr, true, false);
}
static void manipulator_grab_draw(const bContext *C, wmManipulator *mpr)
{
- const bool active = mpr->state & WM_MANIPULATOR_STATE_ACTIVE;
- const bool highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+ const bool is_modal = mpr->state & WM_MANIPULATOR_STATE_MODAL;
+ const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
- (void)active;
+ (void)is_modal;
glEnable(GL_BLEND);
- grab3d_draw_intern(C, mpr, false, highlight);
+ grab3d_draw_intern(C, mpr, false, is_highlight);
glDisable(GL_BLEND);
}
-static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int UNUSED(flag))
+static int manipulator_grab_modal(
+ bContext *C, wmManipulator *mpr, const wmEvent *event,
+ eWM_ManipulatorTweak UNUSED(tweak_flag))
{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
GrabInteraction *inter = mpr->interaction_data;
+ ARegion *ar = CTX_wm_region(C);
- grab3d_get_translate(mpr, event, CTX_wm_region(C), inter->output.co_ofs);
-
- add_v3_v3v3(inter->output.co_final, inter->init_prop_co, inter->output.co_ofs);
+ float prop_delta[3];
+ if (CTX_wm_area(C)->spacetype == SPACE_VIEW3D) {
+ grab3d_get_translate(mpr, event, ar, prop_delta);
+ }
+ else {
+ float mval_proj_init[2], mval_proj_curr[2];
+ if ((manipulator_window_project_2d(
+ C, mpr, inter->init_mval, 2, false, mval_proj_init) == false) ||
+ (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, mval_proj_curr) == false))
+ {
+ return OPERATOR_RUNNING_MODAL;
+ }
+ sub_v2_v2v2(prop_delta, mval_proj_curr, mval_proj_init);
+ prop_delta[2] = 0.0f;
+ }
+ add_v3_v3v3(grab->prop_co, inter->init_prop_co, prop_delta);
/* set the property for the operator and call its modal function */
wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
if (WM_manipulator_target_property_is_valid(mpr_prop)) {
- WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, inter->output.co_final);
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, grab->prop_co);
+ }
+ else {
+ zero_v3(grab->prop_co);
}
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_RUNNING_MODAL;
}
-static void manipulator_grab_invoke(
+static int manipulator_grab_invoke(
bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
{
GrabInteraction *inter = MEM_callocN(sizeof(GrabInteraction), __func__);
@@ -210,12 +276,55 @@ static void manipulator_grab_invoke(
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
+#if 0
+ copy_v3_v3(inter->init_prop_co, grab->prop_co);
+#else
wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
if (WM_manipulator_target_property_is_valid(mpr_prop)) {
WM_manipulator_target_property_value_get_array(mpr, mpr_prop, inter->init_prop_co);
}
+#endif
+
+ WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
mpr->interaction_data = inter;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+
+static int manipulator_grab_test_select(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ float point_local[2];
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, true, point_local) == false)
+ {
+ return -1;
+ }
+
+ if (len_squared_v2(point_local) < SQUARE(mpr->scale_final)) {
+ return 0;
+ }
+
+ return -1;
+}
+
+static void manipulator_grab_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
+ if (WM_manipulator_target_property_is_valid(mpr_prop)) {
+ WM_manipulator_target_property_value_get_array(mpr, mpr_prop, grab->prop_co);
+ }
+ else {
+ zero_v3(grab->prop_co);
+ }
+}
+
+static int manipulator_grab_cursor_get(wmManipulator *UNUSED(mpr))
+{
+ return BC_HANDCURSOR;
}
/* -------------------------------------------------------------------- */
@@ -223,8 +332,6 @@ static void manipulator_grab_invoke(
*
* \{ */
-#define ASSERT_TYPE_CHECK(mpr) BLI_assert(mpr->type->draw == manipulator_grab_draw)
-
static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
{
/* identifiers */
@@ -233,22 +340,28 @@ static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
/* api callbacks */
wt->draw = manipulator_grab_draw;
wt->draw_select = manipulator_grab_draw_select;
+ wt->test_select = manipulator_grab_test_select;
+ wt->matrix_basis_get = manipulator_grab_matrix_basis_get;
wt->invoke = manipulator_grab_invoke;
+ wt->property_update = manipulator_grab_property_update;
wt->modal = manipulator_grab_modal;
+ wt->cursor_get = manipulator_grab_cursor_get;
- wt->struct_size = sizeof(wmManipulator);
+ wt->struct_size = sizeof(GrabManipulator3D);
/* rna */
static EnumPropertyItem rna_enum_draw_style[] = {
- {ED_MANIPULATOR_GRAB_STYLE_RING, "RING", 0, "Ring", ""},
+ {ED_MANIPULATOR_GRAB_STYLE_RING_2D, "RING_2D", 0, "Ring", ""},
+ {ED_MANIPULATOR_GRAB_STYLE_CROSS_2D, "CROSS_2D", 0, "Ring", ""},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem rna_enum_draw_options[] = {
{ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL, "FILL", 0, "Filled", ""},
+ {ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW, "ALIGN_VIEW", 0, "Align View", ""},
{0, NULL, 0, NULL, NULL}
};
- RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_GRAB_STYLE_RING, "Draw Style", "");
+ RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_GRAB_STYLE_RING_2D, "Draw Style", "");
RNA_def_enum_flag(wt->srna, "draw_options", rna_enum_draw_options, 0, "Draw Options", "");
WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 3);