diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-17 22:38:10 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-17 22:38:10 +0300 |
commit | 49be79693c6d2e3be20b2cd0ecf81e76a7121b2f (patch) | |
tree | ec7913671e48abc263c95ef323186f3b57daead7 /source/blender/editors/manipulator_library/primitive3d_manipulator.c | |
parent | 83c28ff96a5745c7f5713665890211657b45a35f (diff) |
Manipulator: use matrix instead of origin
This avoids having to use manipulator-type specific functions
to set the orientation.
And will make it simpler to access transformation from Python.
Currently the matrix is still used as an offset in places.
Also per-type orientation values still need to be removed.
Diffstat (limited to 'source/blender/editors/manipulator_library/primitive3d_manipulator.c')
-rw-r--r-- | source/blender/editors/manipulator_library/primitive3d_manipulator.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/manipulator_library/primitive3d_manipulator.c b/source/blender/editors/manipulator_library/primitive3d_manipulator.c index 743927c4147..d8dbf4a52d6 100644 --- a/source/blender/editors/manipulator_library/primitive3d_manipulator.c +++ b/source/blender/editors/manipulator_library/primitive3d_manipulator.c @@ -118,7 +118,7 @@ static void manipulator_primitive_draw_intern( } copy_m4_m3(mat, rot); - copy_v3_v3(mat[3], prim->manipulator.origin); + copy_v3_v3(mat[3], prim->manipulator.matrix[3]); mul_mat3_m4_fl(mat, prim->manipulator.scale); gpuPushMatrix(); @@ -129,7 +129,7 @@ static void manipulator_primitive_draw_intern( col_inner[3] *= 0.5f; glEnable(GL_BLEND); - gpuTranslate3fv(prim->manipulator.offset); + gpuMultMatrix(prim->manipulator.matrix_offset); manipulator_primitive_draw_geom(col_inner, col_outer, prim->style); glDisable(GL_BLEND); @@ -143,14 +143,14 @@ static void manipulator_primitive_draw_intern( col_outer[3] = 0.8f; copy_m4_m3(mat, rot); - copy_v3_v3(mat[3], inter->init_origin); + copy_v3_v3(mat[3], inter->init_matrix[3]); mul_mat3_m4_fl(mat, inter->init_scale); gpuPushMatrix(); gpuMultMatrix(mat); glEnable(GL_BLEND); - gpuTranslate3fv(prim->manipulator.offset); + gpuMultMatrix(prim->manipulator.matrix_offset); manipulator_primitive_draw_geom(col_inner, col_outer, prim->style); glDisable(GL_BLEND); @@ -191,7 +191,7 @@ static void manipulator_primitive_invoke( { ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__); - copy_v3_v3(inter->init_origin, mpr->origin); + copy_m4_m4(inter->init_matrix, mpr->matrix); inter->init_scale = mpr->scale; mpr->interaction_data = inter; |