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authorCampbell Barton <ideasman42@gmail.com>2017-08-29 12:15:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-29 13:04:31 +0300
commit369cd8521b8782cb009cf583c5e71f9b0da36fc8 (patch)
tree55455e16a0109556c3dfbbbc18825eca13d86e27 /source/blender/editors/manipulator_library
parent83ea224a7fa2261ded92b5a341c9237855148963 (diff)
Manipulator: new cage2d manipulator
Adding alongside the existing one for now, but it should eventually replace it. Uses a matrix instead of (position + scale), written so rotation can be done more easily. Currently has a primitive handle for rotation, supports corner scaling.
Diffstat (limited to 'source/blender/editors/manipulator_library')
-rw-r--r--source/blender/editors/manipulator_library/CMakeLists.txt1
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/cage2d_rotate_manipulator.c617
2 files changed, 618 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/CMakeLists.txt b/source/blender/editors/manipulator_library/CMakeLists.txt
index 0604946dc24..43783eb3e4a 100644
--- a/source/blender/editors/manipulator_library/CMakeLists.txt
+++ b/source/blender/editors/manipulator_library/CMakeLists.txt
@@ -47,6 +47,7 @@ set(SRC
geometry/geom_dial_manipulator.c
manipulator_types/arrow2d_manipulator.c
manipulator_types/arrow3d_manipulator.c
+ manipulator_types/cage2d_rotate_manipulator.c
manipulator_types/cage2d_manipulator.c
manipulator_types/dial3d_manipulator.c
manipulator_types/grab3d_manipulator.c
diff --git a/source/blender/editors/manipulator_library/manipulator_types/cage2d_rotate_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/cage2d_rotate_manipulator.c
new file mode 100644
index 00000000000..0406d3a0972
--- /dev/null
+++ b/source/blender/editors/manipulator_library/manipulator_types/cage2d_rotate_manipulator.c
@@ -0,0 +1,617 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file cage2d_manipulator.c
+ * \ingroup wm
+ *
+ * \name Cage Manipulator
+ *
+ * 2D Manipulator
+ *
+ * \brief Rectangular manipulator acting as a 'cage' around its content.
+ * Interacting scales or translates the manipulator.
+ */
+
+#include "BIF_gl.h"
+
+#include "BKE_context.h"
+
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "ED_manipulator_library.h"
+
+#include "GPU_matrix.h"
+#include "GPU_shader.h"
+#include "GPU_immediate.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+/* own includes */
+#include "../manipulator_library_intern.h"
+
+#define MANIPULATOR_RESIZER_WIDTH 20.0f
+
+/* -------------------------------------------------------------------- */
+
+static void rect_transform_draw_corners(
+ const rctf *r, const float offsetx, const float offsety, const float color[3])
+{
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fv(color);
+
+ immBegin(GWN_PRIM_LINES, 16);
+
+ immVertex2f(pos, r->xmin, r->ymin + offsety);
+ immVertex2f(pos, r->xmin, r->ymin);
+ immVertex2f(pos, r->xmin, r->ymin);
+ immVertex2f(pos, r->xmin + offsetx, r->ymin);
+
+ immVertex2f(pos, r->xmax, r->ymin + offsety);
+ immVertex2f(pos, r->xmax, r->ymin);
+ immVertex2f(pos, r->xmax, r->ymin);
+ immVertex2f(pos, r->xmax - offsetx, r->ymin);
+
+ immVertex2f(pos, r->xmax, r->ymax - offsety);
+ immVertex2f(pos, r->xmax, r->ymax);
+ immVertex2f(pos, r->xmax, r->ymax);
+ immVertex2f(pos, r->xmax - offsetx, r->ymax);
+
+ immVertex2f(pos, r->xmin, r->ymax - offsety);
+ immVertex2f(pos, r->xmin, r->ymax);
+ immVertex2f(pos, r->xmin, r->ymax);
+ immVertex2f(pos, r->xmin + offsetx, r->ymax);
+
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void rect_transform_draw_interaction(
+ const float color[4], const int highlighted,
+ const float size[2], const float margin[2],
+ const float line_width)
+{
+ /* 4 verts for translate, otherwise only 3 are used. */
+ float verts[4][2];
+ uint verts_len = 0;
+
+ switch (highlighted) {
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X:
+ ARRAY_SET_ITEMS(verts[0], -size[0] + margin[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[2], -size[0], size[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X:
+ ARRAY_SET_ITEMS(verts[0], size[0] - margin[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], size[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], size[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y:
+ ARRAY_SET_ITEMS(verts[0], -size[0], -size[1] + margin[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], -size[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y:
+ ARRAY_SET_ITEMS(verts[0], -size[0], size[1] - margin[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0], size[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], size[1]);
+ verts_len = 3;
+ break;
+
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y:
+ ARRAY_SET_ITEMS(verts[0], -size[0] + margin[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0] + margin[0], -size[1] + margin[1]);
+ ARRAY_SET_ITEMS(verts[2], -size[0], -size[1] + margin[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y:
+ ARRAY_SET_ITEMS(verts[0], -size[0] + margin[0], size[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0] + margin[0], size[1] - margin[1]);
+ ARRAY_SET_ITEMS(verts[2], -size[0], size[1] - margin[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y:
+ ARRAY_SET_ITEMS(verts[0], size[0] - margin[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], size[0] - margin[0], -size[1] + margin[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], -size[1] + margin[1]);
+ verts_len = 3;
+ break;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y:
+ ARRAY_SET_ITEMS(verts[0], size[0] - margin[0], size[1]);
+ ARRAY_SET_ITEMS(verts[1], size[0] - margin[0], size[1] - margin[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], size[1] - margin[1]);
+ verts_len = 3;
+ break;
+
+ case ED_MANIPULATOR_CAGE2D_PART_ROTATE:
+ {
+ const float rotate_pt[2] = {0.0f, size[1] + margin[1]};
+ const rctf r_rotate = {
+ .xmin = rotate_pt[0] - margin[0] / 2.0f,
+ .xmax = rotate_pt[0] + margin[0] / 2.0f,
+ .ymin = rotate_pt[1] - margin[1] / 2.0f,
+ .ymax = rotate_pt[1] + margin[1] / 2.0f,
+ };
+
+ ARRAY_SET_ITEMS(verts[0], r_rotate.xmin, r_rotate.ymin);
+ ARRAY_SET_ITEMS(verts[1], r_rotate.xmin, r_rotate.ymax);
+ ARRAY_SET_ITEMS(verts[2], r_rotate.xmax, r_rotate.ymax);
+ ARRAY_SET_ITEMS(verts[3], r_rotate.xmax, r_rotate.ymin);
+ verts_len = 4;
+ break;
+ }
+
+ /* Only used for 3D view selection, never displayed to the user. */
+ case ED_MANIPULATOR_CAGE2D_PART_TRANSLATE:
+ ARRAY_SET_ITEMS(verts[0], -size[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0], size[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], size[1]);
+ ARRAY_SET_ITEMS(verts[3], size[0], -size[1]);
+ verts_len = 4;
+ break;
+ default:
+ return;
+ }
+
+ Gwn_VertFormat *format = immVertexFormat();
+ struct {
+ uint pos, col;
+ } attr_id = {
+ .pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT),
+ .col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT),
+ };
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
+ if (highlighted == ED_MANIPULATOR_CAGE2D_PART_TRANSLATE) {
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+ }
+ else {
+ glLineWidth(line_width + 3.0f);
+
+ immBegin(GWN_PRIM_LINE_STRIP, verts_len);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+
+ glLineWidth(line_width);
+
+ immBegin(GWN_PRIM_LINE_STRIP, verts_len);
+ immAttrib3fv(attr_id.col, color);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+ }
+
+ immUnbindProgram();
+
+}
+
+static void manipulator_rect_transform_draw_intern(
+ wmManipulator *mpr, const bool select, const bool highlight, const int select_id)
+{
+ // const bool use_clamp = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0;
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ const float w = dims[0] * (1.0f + (1.0f / 3.0f));
+ const float h = dims[1] * (1.0f + (1.0f / 3.0f));
+ float matrix_final[4][4];
+
+ const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
+
+ float aspx = 1.0f, aspy = 1.0f;
+ const float size[2] = {w / 2.0f, h / 2.0f};
+ const rctf r = {
+ .xmin = -size[0],
+ .ymin = -size[1],
+ .xmax = size[0],
+ .ymax = size[1],
+ };
+
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
+
+ gpuPushMatrix();
+ gpuMultMatrix(matrix_final);
+
+ if (w > h) {
+ aspx = h / w;
+ }
+ else {
+ aspy = w / h;
+ }
+
+ const float margin[2] = {
+ aspx * w / MANIPULATOR_RESIZER_WIDTH,
+ aspy * h / MANIPULATOR_RESIZER_WIDTH,
+ };
+
+ /* corner manipulators */
+ glLineWidth(mpr->line_width + 3.0f);
+ rect_transform_draw_corners(&r, margin[0], margin[1], (const float[3]){0, 0, 0});
+
+ if (false) {
+ glEnable(GL_BLEND);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv((const float[4]){1, 1, 1, 0.5f});
+ float s = 2.0f / 3.0f;
+ immRectf(pos, -s, -s, s, s);
+ immUnbindProgram();
+ glDisable(GL_BLEND);
+ }
+
+ /* corner manipulators */
+ {
+ float color[4];
+ manipulator_color_get(mpr, highlight, color);
+ glLineWidth(mpr->line_width);
+ rect_transform_draw_corners(&r, margin[0], margin[1], color);
+ }
+
+ if (select) {
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE) {
+ int scale_parts[] = {
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y,
+
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y,
+ };
+ for (int i = 0; i < ARRAY_SIZE(scale_parts); i++) {
+ GPU_select_load_id(select_id | scale_parts[i]);
+ rect_transform_draw_interaction(mpr->color, scale_parts[i], size, margin, mpr->line_width);
+ }
+ }
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
+ const int transform_part = ED_MANIPULATOR_CAGE2D_PART_TRANSLATE;
+ GPU_select_load_id(select_id | transform_part);
+ rect_transform_draw_interaction(mpr->color, transform_part, size, margin, mpr->line_width);
+ }
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ rect_transform_draw_interaction(
+ mpr->color, ED_MANIPULATOR_CAGE2D_PART_ROTATE, size, margin, mpr->line_width);
+ }
+ }
+ else {
+ /* Don't draw translate (only for selection). */
+ if (mpr->highlight_part != ED_MANIPULATOR_CAGE2D_PART_TRANSLATE) {
+ rect_transform_draw_interaction(mpr->color, mpr->highlight_part, size, margin, mpr->line_width);
+ }
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ rect_transform_draw_interaction(
+ mpr->color, ED_MANIPULATOR_CAGE2D_PART_ROTATE, size, margin, mpr->line_width);
+ }
+ }
+
+ glLineWidth(1.0);
+ gpuPopMatrix();
+}
+
+/**
+ * For when we want to draw 2d cage in 3d views.
+ */
+static void manipulator_rect_transform_draw_select(const bContext *UNUSED(C), wmManipulator *mpr, int select_id)
+{
+ manipulator_rect_transform_draw_intern(mpr, true, false, select_id);
+}
+
+static void manipulator_rect_transform_draw(const bContext *UNUSED(C), wmManipulator *mpr)
+{
+ const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+ manipulator_rect_transform_draw_intern(mpr, false, is_highlight, -1);
+}
+
+static int manipulator_rect_transform_get_cursor(wmManipulator *mpr)
+{
+ int highlight_part = mpr->highlight_part;
+
+ if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
+ return BC_NSEW_SCROLLCURSOR;
+ }
+
+ switch (highlight_part) {
+ case ED_MANIPULATOR_CAGE2D_PART_TRANSLATE:
+ return BC_HANDCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X:
+ return CURSOR_X_MOVE;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y:
+ return CURSOR_Y_MOVE;
+
+ /* TODO diagonal cursor */
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y:
+ return BC_NSEW_SCROLLCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y:
+ return BC_NSEW_SCROLLCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_ROTATE:
+ return BC_CROSSCURSOR;
+ default:
+ return CURSOR_STD;
+ }
+}
+
+static int manipulator_rect_transform_test_select(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ //float matrot[2][2];
+ float point_local[2];
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ const float w = dims[0] * 2;
+ const float h = dims[1] * 2;
+ const float size[2] = {w / 2.0f, h / 2.0f};
+ float aspx = 1.0f, aspy = 1.0f;
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, true, point_local) == false)
+ {
+ return 0;
+ }
+
+ const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
+ if (dims[0] > dims[1]) {
+ aspx = h / w;
+ }
+ else {
+ aspy = w / h;
+ }
+
+ const float margin[2] = {
+ aspx * w / MANIPULATOR_RESIZER_WIDTH,
+ aspy * h / MANIPULATOR_RESIZER_WIDTH,
+ };
+
+ rctf r;
+
+ r.xmin = -size[0] + margin[0];
+ r.ymin = -size[1] + margin[1];
+ r.xmax = size[0] - margin[0];
+ r.ymax = size[1] - margin[1];
+
+ bool isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return ED_MANIPULATOR_CAGE2D_PART_TRANSLATE;
+
+ /* if manipulator does not have a scale intersection, don't do it */
+ if (transform_flag &
+ (ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM))
+ {
+ const rctf r_xmin = {.xmin = -size[0], .ymin = -size[1], .xmax = -size[0] + margin[0], .ymax = size[1]};
+ const rctf r_xmax = {.xmin = size[0] - margin[0], .ymin = -size[1], .xmax = size[0], .ymax = size[1]};
+ const rctf r_ymin = {.xmin = -size[0], .ymin = -size[1], .xmax = size[0], .ymax = -size[1] + margin[1]};
+ const rctf r_ymax = {.xmin = -size[0], .ymin = size[1] - margin[1], .xmax = size[0], .ymax = size[1]};
+
+ if (BLI_rctf_isect_pt_v(&r_xmin, point_local)) {
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y;
+ }
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X;
+ }
+ if (BLI_rctf_isect_pt_v(&r_xmax, point_local)) {
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y;
+ }
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y;
+ }
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ /* Rotate:
+ * (*) <-- hot spot is here!
+ * +---+
+ * | |
+ * +---+ */
+ const float r_rotate_pt[2] = {0.0f, size[1] + margin[1]};
+ const rctf r_rotate = {
+ .xmin = r_rotate_pt[0] - margin[0] / 2.0f,
+ .xmax = r_rotate_pt[0] + margin[0] / 2.0f,
+ .ymin = r_rotate_pt[1] - margin[1] / 2.0f,
+ .ymax = r_rotate_pt[1] + margin[1] / 2.0f,
+ };
+
+ if (BLI_rctf_isect_pt_v(&r_rotate, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_ROTATE;
+ }
+ }
+
+ return -1;
+}
+
+typedef struct RectTransformInteraction {
+ float orig_mouse[2];
+ float orig_matrix_offset[4][4];
+} RectTransformInteraction;
+
+static void manipulator_rect_transform_setup(wmManipulator *mpr)
+{
+ mpr->flag |= WM_MANIPULATOR_DRAW_MODAL;
+}
+
+static int manipulator_rect_transform_invoke(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ RectTransformInteraction *data = MEM_callocN(sizeof(RectTransformInteraction), "cage_interaction");
+
+ copy_m4_m4(data->orig_matrix_offset, mpr->matrix_offset);
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, data->orig_mouse) == 0)
+ {
+ zero_v2(data->orig_mouse);
+ }
+
+ mpr->interaction_data = data;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int manipulator_rect_transform_modal(
+ bContext *C, wmManipulator *mpr, const wmEvent *event,
+ eWM_ManipulatorTweak UNUSED(tweak_flag))
+{
+ float point_local[2];
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, point_local) == false)
+ {
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ /* TODO! (currently a nop) */
+
+ wmManipulatorProperty *mpr_prop;
+
+ mpr_prop = WM_manipulator_target_property_find(mpr, "matrix");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &mpr->matrix_offset[0][0]);
+ }
+
+ /* tag the region for redraw */
+ ED_region_tag_redraw(CTX_wm_region(C));
+ WM_event_add_mousemove(C);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void manipulator_rect_transform_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ if (STREQ(mpr_prop->type->idname, "matrix")) {
+ if (WM_manipulator_target_property_array_length(mpr, mpr_prop) == 16) {
+ WM_manipulator_target_property_value_get_array(mpr, mpr_prop, &mpr->matrix_offset[0][0]);
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+}
+
+static void manipulator_rect_transform_exit(bContext *C, wmManipulator *mpr, const bool cancel)
+{
+ RectTransformInteraction *data = mpr->interaction_data;
+
+ if (!cancel)
+ return;
+
+ wmManipulatorProperty *mpr_prop;
+
+ /* reset properties */
+ mpr_prop = WM_manipulator_target_property_find(mpr, "matrix");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &data->orig_matrix_offset[0][0]);
+ }
+
+ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
+}
+
+
+/* -------------------------------------------------------------------- */
+/** \name Cage Manipulator API
+ *
+ * \{ */
+
+static void MANIPULATOR_WT_cage_2d_rotate(wmManipulatorType *wt)
+{
+ /* identifiers */
+ wt->idname = "MANIPULATOR_WT_cage_2d_rotate";
+
+ /* api callbacks */
+ wt->draw = manipulator_rect_transform_draw;
+ wt->draw_select = manipulator_rect_transform_draw_select;
+ wt->test_select = manipulator_rect_transform_test_select;
+ wt->setup = manipulator_rect_transform_setup;
+ wt->invoke = manipulator_rect_transform_invoke;
+ wt->property_update = manipulator_rect_transform_property_update;
+ wt->modal = manipulator_rect_transform_modal;
+ wt->exit = manipulator_rect_transform_exit;
+ wt->cursor_get = manipulator_rect_transform_get_cursor;
+
+ wt->struct_size = sizeof(wmManipulator);
+
+ /* rna */
+ static EnumPropertyItem rna_enum_transform[] = {
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE, "TRANSLATE", 0, "Translate", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE, "ROTATE", 0, "Rotate", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE, "SCALE", 0, "Scale", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM, "SCALE_UNIFORM", 0, "Scale Uniform", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static float unit_v2[2] = {1.0f, 1.0f};
+ RNA_def_float_vector(wt->srna, "dimensions", 2, unit_v2, 0, FLT_MAX, "Dimensions", "", 0.0f, FLT_MAX);
+ RNA_def_enum_flag(wt->srna, "transform", rna_enum_transform, 0, "Transform Options", "");
+
+ WM_manipulatortype_target_property_def(wt, "matrix", PROP_FLOAT, 16);
+}
+
+void ED_manipulatortypes_cage_2d_rotate(void)
+{
+ WM_manipulatortype_append(MANIPULATOR_WT_cage_2d_rotate);
+}
+
+/** \} */