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authorCampbell Barton <ideasman42@gmail.com>2012-06-04 19:36:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-04 19:36:16 +0400
commit115322ef08ed3cff8751a90139024c8b7f3453b1 (patch)
tree766f431495399927d90e2f91b05ef2eaf8be7896 /source/blender/editors/mask/mask_add.c
parent8e01389a4e34b81c28aea7ac7fbb590b314624e3 (diff)
mask merge (initial copy of editor files)
Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r--source/blender/editors/mask/mask_add.c707
1 files changed, 707 insertions, 0 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
new file mode 100644
index 00000000000..c2c2ebbfe42
--- /dev/null
+++ b/source/blender/editors/mask/mask_add.c
@@ -0,0 +1,707 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation,
+ * Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/mask/mask_add.c
+ * \ingroup edmask
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
+#include "BKE_mask.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_object_types.h" /* SELECT */
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_mask.h"
+#include "ED_clip.h"
+#include "ED_keyframing.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "mask_intern.h" /* own include */
+
+
+static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_co[2], int threshold, int feather,
+ MaskLayer **masklay_r, MaskSpline **spline_r, MaskSplinePoint **point_r,
+ float *u_r, float tangent[2])
+{
+ MaskLayer *masklay, *point_masklay;
+ MaskSpline *point_spline;
+ MaskSplinePoint *point = NULL;
+ float dist, co[2];
+ int width, height;
+ float u;
+ float scalex, scaley, aspx, aspy;
+
+ ED_mask_size(C, &width, &height);
+ ED_mask_aspect(C, &aspx, &aspy);
+ ED_mask_pixelspace_factor(C, &scalex, &scaley);
+
+ co[0] = normal_co[0] * scalex;
+ co[1] = normal_co[1] * scaley;
+
+ for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+ MaskSpline *spline;
+
+ if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
+ continue;
+ }
+
+ for (spline = masklay->splines.first; spline; spline = spline->next) {
+ int i;
+
+ for (i = 0; i < spline->tot_point; i++) {
+ MaskSplinePoint *cur_point = &spline->points[i];
+ float *diff_points;
+ int tot_diff_point;
+
+ diff_points = BKE_mask_point_segment_diff_with_resolution(spline, cur_point, width, height,
+ &tot_diff_point);
+
+ if (diff_points) {
+ int i, tot_feather_point, tot_point;
+ float *feather_points = NULL, *points;
+
+ if (feather) {
+ feather_points = BKE_mask_point_segment_feather_diff_with_resolution(spline, cur_point,
+ width, height,
+ &tot_feather_point);
+
+ points = feather_points;
+ tot_point = tot_feather_point;
+ }
+ else {
+ points = diff_points;
+ tot_point = tot_diff_point;
+ }
+
+ for (i = 0; i < tot_point - 1; i++) {
+ float cur_dist, a[2], b[2];
+
+ a[0] = points[2 * i] * scalex;
+ a[1] = points[2 * i + 1] * scaley;
+
+ b[0] = points[2 * i + 2] * scalex;
+ b[1] = points[2 * i + 3] * scaley;
+
+ cur_dist = dist_to_line_segment_v2(co, a, b);
+
+ if (point == NULL || cur_dist < dist) {
+ if (tangent)
+ sub_v2_v2v2(tangent, &diff_points[2 * i + 2], &diff_points[2 * i]);
+
+ point_masklay = masklay;
+ point_spline = spline;
+ point = cur_point;
+ dist = cur_dist;
+ u = (float)i / tot_point;
+
+ }
+ }
+
+ if (feather_points)
+ MEM_freeN(feather_points);
+
+ MEM_freeN(diff_points);
+ }
+ }
+ }
+ }
+
+ if (point && dist < threshold) {
+ if (masklay_r)
+ *masklay_r = point_masklay;
+
+ if (spline_r)
+ *spline_r = point_spline;
+
+ if (point_r)
+ *point_r = point;
+
+ if (u_r) {
+ u = BKE_mask_spline_project_co(point_spline, point, u, normal_co);
+
+ *u_r = u;
+ }
+
+ return TRUE;
+ }
+
+ if (masklay_r)
+ *masklay_r = NULL;
+
+ if (spline_r)
+ *spline_r = NULL;
+
+ if (point_r)
+ *point_r = NULL;
+
+ return FALSE;
+}
+
+/******************** add vertex *********************/
+
+static void setup_vertex_point(bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
+ const float point_co[2], const float tangent[2], const float u,
+ MaskSplinePoint *reference_point, const short reference_adjacent)
+{
+ MaskSplinePoint *prev_point = NULL;
+ MaskSplinePoint *next_point = NULL;
+ BezTriple *bezt;
+ int width, height;
+ float co[3];
+ const float len = 20.0; /* default length of handle in pixel space */
+
+ copy_v2_v2(co, point_co);
+ co[2] = 0.0f;
+
+ ED_mask_size(C, &width, &height);
+
+ /* point coordinate */
+ bezt = &new_point->bezt;
+
+ bezt->h1 = bezt->h2 = HD_ALIGN;
+
+ if (reference_point) {
+ bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
+ }
+ else if (reference_adjacent) {
+ if (spline->tot_point != 1) {
+ int index = (int)(new_point - spline->points);
+ prev_point = &spline->points[(index - 1) % spline->tot_point];
+ next_point = &spline->points[(index + 1) % spline->tot_point];
+
+ bezt->h1 = bezt->h2 = MAX2(prev_point->bezt.h2, next_point->bezt.h1);
+
+ /* note, we may want to copy other attributes later, radius? pressure? color? */
+ }
+ }
+
+ copy_v3_v3(bezt->vec[0], co);
+ copy_v3_v3(bezt->vec[1], co);
+ copy_v3_v3(bezt->vec[2], co);
+
+ /* initial offset for handles */
+ if (spline->tot_point == 1) {
+ /* first point of splien is aligned horizontally */
+ bezt->vec[0][0] -= len / width;
+ bezt->vec[2][0] += len / width;
+ }
+ else if (tangent) {
+ float vec[2];
+
+ copy_v2_v2(vec, tangent);
+
+ vec[0] *= width;
+ vec[1] *= height;
+
+ mul_v2_fl(vec, len / len_v2(vec));
+
+ vec[0] /= width;
+ vec[1] /= height;
+
+ sub_v2_v2(bezt->vec[0], vec);
+ add_v2_v2(bezt->vec[2], vec);
+
+ if (reference_adjacent) {
+ BKE_mask_calc_handle_adjacent_interp(mask, spline, new_point, u);
+ }
+ }
+ else {
+
+ /* calculating auto handles works much nicer */
+#if 0
+ /* next points are aligning in the direction of previous/next point */
+ MaskSplinePoint *point;
+ float v1[2], v2[2], vec[2];
+ float dir = 1.0f;
+
+ if (new_point == spline->points) {
+ point = new_point + 1;
+ dir = -1.0f;
+ }
+ else
+ point = new_point - 1;
+
+ if (spline->tot_point < 3) {
+ v1[0] = point->bezt.vec[1][0] * width;
+ v1[1] = point->bezt.vec[1][1] * height;
+
+ v2[0] = new_point->bezt.vec[1][0] * width;
+ v2[1] = new_point->bezt.vec[1][1] * height;
+ }
+ else {
+ if (new_point == spline->points) {
+ v1[0] = spline->points[1].bezt.vec[1][0] * width;
+ v1[1] = spline->points[1].bezt.vec[1][1] * height;
+
+ v2[0] = spline->points[spline->tot_point - 1].bezt.vec[1][0] * width;
+ v2[1] = spline->points[spline->tot_point - 1].bezt.vec[1][1] * height;
+ }
+ else {
+ v1[0] = spline->points[0].bezt.vec[1][0] * width;
+ v1[1] = spline->points[0].bezt.vec[1][1] * height;
+
+ v2[0] = spline->points[spline->tot_point - 2].bezt.vec[1][0] * width;
+ v2[1] = spline->points[spline->tot_point - 2].bezt.vec[1][1] * height;
+ }
+ }
+
+ sub_v2_v2v2(vec, v1, v2);
+ mul_v2_fl(vec, len * dir / len_v2(vec));
+
+ vec[0] /= width;
+ vec[1] /= height;
+
+ add_v2_v2(bezt->vec[0], vec);
+ sub_v2_v2(bezt->vec[2], vec);
+#else
+ BKE_mask_calc_handle_point_auto(mask, spline, new_point, TRUE);
+ BKE_mask_calc_handle_adjacent_interp(mask, spline, new_point, u);
+
+#endif
+ }
+
+ BKE_mask_parent_init(&new_point->parent);
+
+ /* select new point */
+ MASKPOINT_SEL_ALL(new_point);
+ ED_mask_select_flush_all(mask);
+}
+
+
+/* **** add extrude vertex **** */
+
+static void finSelectedSplinePoint(MaskLayer *masklay, MaskSpline **spline, MaskSplinePoint **point, short check_active)
+{
+ MaskSpline *cur_spline = masklay->splines.first;
+
+ *spline = NULL;
+ *point = NULL;
+
+ if (check_active) {
+ if (masklay->act_spline && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
+ *spline = masklay->act_spline;
+ *point = masklay->act_point;
+ return;
+ }
+ }
+
+ while (cur_spline) {
+ int i;
+
+ for (i = 0; i < cur_spline->tot_point; i++) {
+ MaskSplinePoint *cur_point = &cur_spline->points[i];
+
+ if (MASKPOINT_ISSEL_ANY(cur_point)) {
+ if (*spline != NULL && *spline != cur_spline) {
+ *spline = NULL;
+ *point = NULL;
+ return;
+ }
+ else if (*point) {
+ *point = NULL;
+ }
+ else {
+ *spline = cur_spline;
+ *point = cur_point;
+ }
+ }
+ }
+
+ cur_spline = cur_spline->next;
+ }
+}
+
+/* **** add subdivide vertex **** */
+
+static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
+{
+ MaskSplinePoint *new_point_array;
+
+ new_point_array = MEM_callocN(sizeof(MaskSplinePoint) * (spline->tot_point + 1), "add mask vert points");
+
+ memcpy(new_point_array, spline->points, sizeof(MaskSplinePoint) * (point_index + 1));
+ memcpy(new_point_array + point_index + 2, spline->points + point_index + 1,
+ sizeof(MaskSplinePoint) * (spline->tot_point - point_index - 1));
+
+ MEM_freeN(spline->points);
+ spline->points = new_point_array;
+ spline->tot_point++;
+}
+
+static int add_vertex_subdivide(bContext *C, Mask *mask, const float co[2])
+{
+ MaskLayer *masklay;
+ MaskSpline *spline;
+ MaskSplinePoint *point = NULL;
+ const float threshold = 9;
+ float tangent[2];
+ float u;
+
+ if (find_nearest_diff_point(C, mask, co, threshold, FALSE, &masklay, &spline, &point, &u, tangent)) {
+ MaskSplinePoint *new_point;
+ int point_index = point - spline->points;
+
+ ED_mask_select_toggle_all(mask, SEL_DESELECT);
+
+ mask_spline_add_point_at_index(spline, point_index);
+
+ new_point = &spline->points[point_index + 1];
+
+ setup_vertex_point(C, mask, spline, new_point, co, tangent, u, NULL, TRUE);
+
+ /* TODO - we could pass the spline! */
+ BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, TRUE, TRUE);
+
+ masklay->act_point = new_point;
+
+ WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static int add_vertex_extrude(bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
+{
+ MaskSpline *spline;
+ MaskSplinePoint *point;
+ MaskSplinePoint *new_point = NULL, *ref_point = NULL;
+
+ /* check on which side we want to add the point */
+ int point_index;
+ float tangent_point[2];
+ float tangent_co[2];
+ int do_cyclic_correct = FALSE;
+ int do_recalc_src = FALSE; /* when extruding from endpoints only */
+ int do_prev; /* use prev point rather then next?? */
+
+ if (!masklay) {
+ return FALSE;
+ }
+ else {
+ finSelectedSplinePoint(masklay, &spline, &point, TRUE);
+ }
+
+ ED_mask_select_toggle_all(mask, SEL_DESELECT);
+
+ point_index = (point - spline->points);
+
+ MASKPOINT_DESEL_ALL(point);
+
+ if ((spline->flag & MASK_SPLINE_CYCLIC) ||
+ (point_index > 0 && point_index != spline->tot_point - 1))
+ {
+ BKE_mask_calc_tangent_polyline(mask, spline, point, tangent_point);
+ sub_v2_v2v2(tangent_co, co, point->bezt.vec[1]);
+
+ if (dot_v2v2(tangent_point, tangent_co) < 0.0f) {
+ do_prev = TRUE;
+ }
+ else {
+ do_prev = FALSE;
+ }
+ }
+ else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == 0)) {
+ do_prev = TRUE;
+ do_recalc_src = TRUE;
+ }
+ else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == spline->tot_point - 1)) {
+ do_prev = FALSE;
+ do_recalc_src = TRUE;
+ }
+ else {
+ /* should never get here */
+ BLI_assert(0);
+ }
+
+ /* use the point before the active one */
+ if (do_prev) {
+ point_index--;
+ if (point_index < 0) {
+ point_index += spline->tot_point; /* wrap index */
+ if ((spline->flag & MASK_SPLINE_CYCLIC) == 0) {
+ do_cyclic_correct = TRUE;
+ point_index = 0;
+ }
+ }
+ }
+
+// print_v2("", tangent_point);
+// printf("%d\n", point_index);
+
+ mask_spline_add_point_at_index(spline, point_index);
+
+ if (do_cyclic_correct) {
+ ref_point = &spline->points[point_index + 1];
+ new_point = &spline->points[point_index];
+ *ref_point = *new_point;
+ memset(new_point, 0, sizeof(*new_point));
+ }
+ else {
+ ref_point = &spline->points[point_index];
+ new_point = &spline->points[point_index + 1];
+ }
+
+ masklay->act_point = new_point;
+
+ setup_vertex_point(C, mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE);
+
+ if (masklay->splines_shapes.first) {
+ point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
+ BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index, TRUE, TRUE);
+ }
+
+ if (do_recalc_src) {
+ /* TODO, update keyframes in time */
+ BKE_mask_calc_handle_point_auto(mask, spline, ref_point, FALSE);
+ }
+
+ WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
+
+ return TRUE;
+}
+
+static int add_vertex_new(bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
+{
+ MaskSpline *spline;
+ MaskSplinePoint *point;
+ MaskSplinePoint *new_point = NULL, *ref_point = NULL;
+
+ if (!masklay) {
+ /* if there's no masklay currently operationg on, create new one */
+ masklay = BKE_mask_layer_new(mask, "");
+ mask->masklay_act = mask->masklay_tot - 1;
+ spline = NULL;
+ point = NULL;
+ }
+ else {
+ finSelectedSplinePoint(masklay, &spline, &point, TRUE);
+ }
+
+ ED_mask_select_toggle_all(mask, SEL_DESELECT);
+
+ if (!spline) {
+ /* no selected splines in active masklay, create new spline */
+ spline = BKE_mask_spline_add(masklay);
+ }
+
+ masklay->act_spline = spline;
+ new_point = spline->points;
+
+ masklay->act_point = new_point;
+
+ setup_vertex_point(C, mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE);
+
+ {
+ int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
+ BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index, TRUE, TRUE);
+ }
+
+ WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
+
+ return TRUE;
+}
+
+static int add_vertex_exec(bContext *C, wmOperator *op)
+{
+ Mask *mask = CTX_data_edit_mask(C);
+ MaskLayer *masklay;
+
+ float co[2];
+
+ masklay = BKE_mask_layer_active(mask);
+
+ if (masklay && masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
+ masklay = NULL;
+ }
+
+ RNA_float_get_array(op->ptr, "location", co);
+
+ if (masklay && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
+
+ /* cheap trick - double click for cyclic */
+ MaskSpline *spline = masklay->act_spline;
+ MaskSplinePoint *point = masklay->act_point;
+
+ int is_sta = (point == spline->points);
+ int is_end = (point == &spline->points[spline->tot_point - 1]);
+
+ /* then check are we overlapping the mouse */
+ if ((is_sta || is_end) && equals_v2v2(co, point->bezt.vec[1])) {
+ if (spline->flag & MASK_SPLINE_CYCLIC) {
+ /* nothing to do */
+ return OPERATOR_CANCELLED;
+ }
+ else {
+ /* recalc the connecting point as well to make a nice even curve */
+ MaskSplinePoint *point_other = is_end ? spline->points : &spline->points[spline->tot_point - 1];
+ spline->flag |= MASK_SPLINE_CYCLIC;
+
+ /* TODO, update keyframes in time */
+ BKE_mask_calc_handle_point_auto(mask, spline, point, FALSE);
+ BKE_mask_calc_handle_point_auto(mask, spline, point_other, FALSE);
+
+ /* TODO: only update this spline */
+ BKE_mask_update_display(mask, CTX_data_scene(C)->r.cfra);
+
+ WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ if (!add_vertex_subdivide(C, mask, co)) {
+ if (!add_vertex_extrude(C, mask, masklay, co)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+ }
+ else {
+ if (!add_vertex_subdivide(C, mask, co)) {
+ if (!add_vertex_new(C, mask, masklay, co)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+ }
+
+ /* TODO: only update this spline */
+ BKE_mask_update_display(mask, CTX_data_scene(C)->r.cfra);
+
+ return OPERATOR_FINISHED;
+}
+
+static int add_vertex_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ float co[2];
+
+ ED_mask_mouse_pos(C, event, co);
+
+ RNA_float_set_array(op->ptr, "location", co);
+
+ return add_vertex_exec(C, op);
+}
+
+void MASK_OT_add_vertex(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Vertex";
+ ot->description = "Add vertex to active spline";
+ ot->idname = "MASK_OT_add_vertex";
+
+ /* api callbacks */
+ ot->exec = add_vertex_exec;
+ ot->invoke = add_vertex_invoke;
+ ot->poll = ED_maskediting_mask_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MIN, FLT_MAX,
+ "Location", "Location of vertex in normalized space", -1.0f, 1.0f);
+}
+
+/******************** add feather vertex *********************/
+
+static int add_feather_vertex_exec(bContext *C, wmOperator *op)
+{
+ Mask *mask = CTX_data_edit_mask(C);
+ MaskLayer *masklay;
+ MaskSpline *spline;
+ MaskSplinePoint *point = NULL;
+ const float threshold = 9;
+ float co[2], u;
+
+ RNA_float_get_array(op->ptr, "location", co);
+
+ point = ED_mask_point_find_nearest(C, mask, co, threshold, NULL, NULL, NULL, NULL);
+ if (point)
+ return OPERATOR_FINISHED;
+
+ if (find_nearest_diff_point(C, mask, co, threshold, TRUE, &masklay, &spline, &point, &u, NULL)) {
+ Scene *scene = CTX_data_scene(C);
+ float w = BKE_mask_point_weight(spline, point, u);
+
+ BKE_mask_point_add_uw(point, u, w);
+
+ BKE_mask_update_display(mask, scene->r.cfra);
+
+ WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
+
+ DAG_id_tag_update(&mask->id, 0);
+
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+static int add_feather_vertex_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ float co[2];
+
+ ED_mask_mouse_pos(C, event, co);
+
+ RNA_float_set_array(op->ptr, "location", co);
+
+ return add_feather_vertex_exec(C, op);
+}
+
+void MASK_OT_add_feather_vertex(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add feather Vertex";
+ ot->description = "Add vertex to feather";
+ ot->idname = "MASK_OT_add_feather_vertex";
+
+ /* api callbacks */
+ ot->exec = add_feather_vertex_exec;
+ ot->invoke = add_feather_vertex_invoke;
+ ot->poll = ED_maskediting_mask_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MIN, FLT_MAX,
+ "Location", "Location of vertex in normalized space", -1.0f, 1.0f);
+}