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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-19 18:09:44 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-19 18:09:44 +0400
commit14a68d3a5f325373e575c28405064c4782a8ff97 (patch)
tree9f419c06944e45d22b989581c34a88babbcf4682 /source/blender/editors/mask/mask_add.c
parent7f2d1c01cdbcf1e0934c2f1664eb76986c7bc369 (diff)
Mark context as const when it's possible and avoid typecasts from const bContext* to bContext*
Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r--source/blender/editors/mask/mask_add.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 0bc9adb6577..c9f6dc0c5fb 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -52,7 +52,7 @@
#include "mask_intern.h" /* own include */
-static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_co[2], int threshold, int feather,
+static int find_nearest_diff_point(const bContext *C, Mask *mask, const float normal_co[2], int threshold, int feather,
MaskLayer **masklay_r, MaskSpline **spline_r, MaskSplinePoint **point_r,
float *u_r, float tangent[2],
const short use_deform)
@@ -176,7 +176,7 @@ static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_c
/******************** add vertex *********************/
-static void setup_vertex_point(bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
+static void setup_vertex_point(const bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
const float point_co[2], const float tangent[2], const float u,
MaskSplinePoint *reference_point, const short reference_adjacent)
{
@@ -365,7 +365,7 @@ static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
spline->tot_point++;
}
-static int add_vertex_subdivide(bContext *C, Mask *mask, const float co[2])
+static int add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2])
{
MaskLayer *masklay;
MaskSpline *spline;
@@ -399,7 +399,7 @@ static int add_vertex_subdivide(bContext *C, Mask *mask, const float co[2])
return FALSE;
}
-static int add_vertex_extrude(bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
+static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
{
MaskSpline *spline;
MaskSplinePoint *point;
@@ -500,7 +500,7 @@ static int add_vertex_extrude(bContext *C, Mask *mask, MaskLayer *masklay, const
return TRUE;
}
-static int add_vertex_new(bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
+static int add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
{
MaskSpline *spline;
MaskSplinePoint *point;