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authorCampbell Barton <ideasman42@gmail.com>2012-06-07 19:33:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-07 19:33:32 +0400
commit3916414709d1baace6bd9d1e802be2730048da66 (patch)
tree48a88ea0b17fd416c35a672d31d12ef0a7c448a5 /source/blender/editors/mask/mask_add.c
parent742171f60943e78f148fe6be15e4eaaf0c5f85ec (diff)
adding mask points now adds in the correct place relative to shape keys (updating other keys for the new points still needs work though)
Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r--source/blender/editors/mask/mask_add.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 7ffff2b06e5..f81496c377a 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -54,7 +54,8 @@
static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_co[2], int threshold, int feather,
MaskLayer **masklay_r, MaskSpline **spline_r, MaskSplinePoint **point_r,
- float *u_r, float tangent[2])
+ float *u_r, float tangent[2],
+ const short use_deform)
{
MaskLayer *masklay, *point_masklay;
MaskSpline *point_spline;
@@ -80,9 +81,12 @@ static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_c
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
+ MaskSplinePoint *cur_point;
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *cur_point = &spline->points[i];
+ for (i = 0, cur_point = use_deform ? spline->points_deform : spline->points;
+ i < spline->tot_point;
+ i++, cur_point++)
+ {
float *diff_points;
int tot_diff_point;
@@ -123,7 +127,7 @@ static int find_nearest_diff_point(bContext *C, Mask *mask, const float normal_c
point_masklay = masklay;
point_spline = spline;
- point = cur_point;
+ point = use_deform ? &spline->points[(cur_point - spline->points_deform)] : cur_point;
dist = cur_dist;
u = (float)i / tot_point;
@@ -370,7 +374,7 @@ static int add_vertex_subdivide(bContext *C, Mask *mask, const float co[2])
float tangent[2];
float u;
- if (find_nearest_diff_point(C, mask, co, threshold, FALSE, &masklay, &spline, &point, &u, tangent)) {
+ if (find_nearest_diff_point(C, mask, co, threshold, FALSE, &masklay, &spline, &point, &u, tangent, TRUE)) {
MaskSplinePoint *new_point;
int point_index = point - spline->points;
@@ -651,7 +655,7 @@ static int add_feather_vertex_exec(bContext *C, wmOperator *op)
if (point)
return OPERATOR_FINISHED;
- if (find_nearest_diff_point(C, mask, co, threshold, TRUE, &masklay, &spline, &point, &u, NULL)) {
+ if (find_nearest_diff_point(C, mask, co, threshold, TRUE, &masklay, &spline, &point, &u, NULL, TRUE)) {
Scene *scene = CTX_data_scene(C);
float w = BKE_mask_point_weight(spline, point, u);
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, u);