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authorSergey Sharybin <sergey.vfx@gmail.com>2019-10-31 17:36:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-11-04 12:54:59 +0300
commita81108ae74bde032c004b6a9bfb116d8e43f9283 (patch)
tree30917a035bbaad81dde37952bc19122d905b9b6c /source/blender/editors/mask/mask_draw.c
parente45cfb574ee75b85de084d09fcb8325778806bd2 (diff)
Masking: Cleanup, naming of mask layer
Diffstat (limited to 'source/blender/editors/mask/mask_draw.c')
-rw-r--r--source/blender/editors/mask/mask_draw.c80
1 files changed, 41 insertions, 39 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index 85fedac05ce..4e75d49987e 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -56,13 +56,13 @@
#include "mask_intern.h" /* own include */
-static void mask_spline_color_get(MaskLayer *masklay,
+static void mask_spline_color_get(MaskLayer *mask_layer,
MaskSpline *spline,
const bool is_sel,
unsigned char r_rgb[4])
{
if (is_sel) {
- if (masklay->act_spline == spline) {
+ if (mask_layer->act_spline == spline) {
r_rgb[0] = r_rgb[1] = r_rgb[2] = 255;
}
else {
@@ -78,7 +78,7 @@ static void mask_spline_color_get(MaskLayer *masklay,
r_rgb[3] = 255;
}
-static void mask_spline_feather_color_get(MaskLayer *UNUSED(masklay),
+static void mask_spline_feather_color_get(MaskLayer *UNUSED(mask_layer),
MaskSpline *UNUSED(spline),
const bool is_sel,
unsigned char r_rgb[4])
@@ -187,13 +187,13 @@ static void draw_single_handle(const MaskLayer *mask_layer,
/* return non-zero if spline is selected */
static void draw_spline_points(const bContext *C,
- MaskLayer *masklay,
+ MaskLayer *mask_layer,
MaskSpline *spline,
const char draw_flag,
const char draw_type)
{
const bool is_spline_sel = (spline->flag & SELECT) &&
- (masklay->restrictflag & MASK_RESTRICT_SELECT) == 0;
+ (mask_layer->restrictflag & MASK_RESTRICT_SELECT) == 0;
const bool is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH) != 0;
unsigned char rgb_spline[4];
@@ -216,7 +216,7 @@ static void draw_spline_points(const bContext *C,
/* TODO, add this to sequence editor */
float handle_size = 2.0f * UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE) * U.pixelsize;
- mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline);
+ mask_spline_color_get(mask_layer, spline, is_spline_sel, rgb_spline);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -249,7 +249,7 @@ static void draw_spline_points(const bContext *C,
}
if (sel) {
- if (point == masklay->act_point) {
+ if (point == mask_layer->act_point) {
immUniformColor3f(1.0f, 1.0f, 1.0f);
}
else {
@@ -300,7 +300,7 @@ static void draw_spline_points(const bContext *C,
mask_point_undistort_pos(sc, handle, handle);
}
draw_single_handle(
- masklay, point, MASK_WHICH_HANDLE_STICK, draw_type, handle_size, vert, handle);
+ mask_layer, point, MASK_WHICH_HANDLE_STICK, draw_type, handle_size, vert, handle);
}
else {
float handle_left[2], handle_right[2];
@@ -311,9 +311,9 @@ static void draw_spline_points(const bContext *C,
mask_point_undistort_pos(sc, handle_left, handle_left);
}
draw_single_handle(
- masklay, point, MASK_WHICH_HANDLE_LEFT, draw_type, handle_size, vert, handle_left);
+ mask_layer, point, MASK_WHICH_HANDLE_LEFT, draw_type, handle_size, vert, handle_left);
draw_single_handle(
- masklay, point, MASK_WHICH_HANDLE_RIGHT, draw_type, handle_size, vert, handle_right);
+ mask_layer, point, MASK_WHICH_HANDLE_RIGHT, draw_type, handle_size, vert, handle_right);
}
/* bind program in loop so it does not interfere with draw_single_handle */
@@ -321,7 +321,7 @@ static void draw_spline_points(const bContext *C,
/* draw CV point */
if (MASKPOINT_ISSEL_KNOT(point)) {
- if (point == masklay->act_point) {
+ if (point == mask_layer->act_point) {
immUniformColor3f(1.0f, 1.0f, 1.0f);
}
else {
@@ -352,7 +352,7 @@ static void draw_spline_points(const bContext *C,
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
immUniform1f("outlineWidth", 1.5f);
- if (masklay->act_spline == spline) {
+ if (mask_layer->act_spline == spline) {
immUniformColor3f(1.0f, 1.0f, 1.0f);
}
else {
@@ -519,7 +519,7 @@ static void mask_draw_curve_type(const bContext *C,
}
static void draw_spline_curve(const bContext *C,
- MaskLayer *masklay,
+ MaskLayer *mask_layer,
MaskSpline *spline,
const char draw_flag,
const char draw_type,
@@ -533,7 +533,7 @@ static void draw_spline_curve(const bContext *C,
unsigned char rgb_tmp[4];
const bool is_spline_sel = (spline->flag & SELECT) &&
- (masklay->restrictflag & MASK_RESTRICT_SELECT) == 0;
+ (mask_layer->restrictflag & MASK_RESTRICT_SELECT) == 0;
const bool is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH) != 0;
const bool is_fill = (spline->flag & MASK_SPLINE_NOFILL) == 0;
@@ -557,7 +557,7 @@ static void draw_spline_curve(const bContext *C,
spline, &tot_feather_point, resol, (is_fill != false));
/* draw feather */
- mask_spline_feather_color_get(masklay, spline, is_spline_sel, rgb_tmp);
+ mask_spline_feather_color_get(mask_layer, spline, is_spline_sel, rgb_tmp);
mask_draw_curve_type(
C, spline, feather_points, tot_feather_point, true, is_active, rgb_tmp, draw_type);
@@ -581,7 +581,7 @@ static void draw_spline_curve(const bContext *C,
MEM_freeN(feather_points);
/* draw main curve */
- mask_spline_color_get(masklay, spline, is_spline_sel, rgb_tmp);
+ mask_spline_color_get(mask_layer, spline, is_spline_sel, rgb_tmp);
mask_draw_curve_type(
C, spline, diff_points, tot_diff_point, false, is_active, rgb_tmp, draw_type);
MEM_freeN(diff_points);
@@ -591,37 +591,38 @@ static void draw_spline_curve(const bContext *C,
}
}
-static void draw_masklays(const bContext *C,
- Mask *mask,
- const char draw_flag,
- const char draw_type,
- const int width,
- const int height)
+static void draw_mask_layers(const bContext *C,
+ Mask *mask,
+ const char draw_flag,
+ const char draw_type,
+ const int width,
+ const int height)
{
GPU_blend(true);
GPU_blend_set_func_separate(
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_program_point_size(true);
- MaskLayer *masklay;
+ MaskLayer *mask_layer;
int i;
- for (masklay = mask->masklayers.first, i = 0; masklay; masklay = masklay->next, i++) {
+ for (mask_layer = mask->masklayers.first, i = 0; mask_layer != NULL;
+ mask_layer = mask_layer->next, i++) {
MaskSpline *spline;
const bool is_active = (i == mask->masklay_act);
- if (masklay->restrictflag & MASK_RESTRICT_VIEW) {
+ if (mask_layer->restrictflag & MASK_RESTRICT_VIEW) {
continue;
}
- for (spline = masklay->splines.first; spline; spline = spline->next) {
+ for (spline = mask_layer->splines.first; spline; spline = spline->next) {
/* draw curve itself first... */
- draw_spline_curve(C, masklay, spline, draw_flag, draw_type, is_active, width, height);
+ draw_spline_curve(C, mask_layer, spline, draw_flag, draw_type, is_active, width, height);
- if (!(masklay->restrictflag & MASK_RESTRICT_SELECT)) {
+ if (!(mask_layer->restrictflag & MASK_RESTRICT_SELECT)) {
/* ...and then handles over the curve so they're nicely visible */
- draw_spline_points(C, masklay, spline, draw_flag, draw_type);
+ draw_spline_points(C, mask_layer, spline, draw_flag, draw_type);
}
/* show undeform for testing */
@@ -629,8 +630,8 @@ static void draw_masklays(const bContext *C,
void *back = spline->points_deform;
spline->points_deform = NULL;
- draw_spline_curve(C, masklay, spline, draw_flag, draw_type, is_active, width, height);
- draw_spline_points(C, masklay, spline, draw_flag, draw_type);
+ draw_spline_curve(C, mask_layer, spline, draw_flag, draw_type, is_active, width, height);
+ draw_spline_points(C, mask_layer, spline, draw_flag, draw_type);
spline->points_deform = back;
}
}
@@ -652,7 +653,7 @@ void ED_mask_draw(const bContext *C, const char draw_flag, const char draw_type)
ED_mask_get_size(sa, &width, &height);
- draw_masklays(C, mask, draw_flag, draw_type, width, height);
+ draw_mask_layers(C, mask, draw_flag, draw_type, width, height);
}
static float *mask_rasterize(Mask *mask, const int width, const int height)
@@ -784,7 +785,7 @@ void ED_mask_draw_region(
}
/* draw! */
- draw_masklays(C, mask_eval, draw_flag, draw_type, width, height);
+ draw_mask_layers(C, mask_eval, draw_flag, draw_type, width, height);
if (do_draw_cb) {
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
@@ -797,10 +798,10 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
{
const float framelen = ar->winx / (float)(efra - sfra + 1);
- MaskLayer *masklay = BKE_mask_layer_active(mask);
+ MaskLayer *mask_layer = BKE_mask_layer_active(mask);
- if (masklay) {
- unsigned int num_lines = BLI_listbase_count(&masklay->splines_shapes);
+ if (mask_layer) {
+ unsigned int num_lines = BLI_listbase_count(&mask_layer->splines_shapes);
if (num_lines > 0) {
/* Local coordinate visible rect inside region, to accommodate overlapping ui. */
@@ -815,9 +816,10 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
immBegin(GPU_PRIM_LINES, 2 * num_lines);
- for (MaskLayerShape *masklay_shape = masklay->splines_shapes.first; masklay_shape;
- masklay_shape = masklay_shape->next) {
- int frame = masklay_shape->frame;
+ for (MaskLayerShape *mask_layer_shape = mask_layer->splines_shapes.first;
+ mask_layer_shape != NULL;
+ mask_layer_shape = mask_layer_shape->next) {
+ int frame = mask_layer_shape->frame;
/* draw_keyframe(i, CFRA, sfra, framelen, 1); */
int height = (frame == cfra) ? 22 : 10;