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authorSergey Sharybin <sergey.vfx@gmail.com>2013-10-12 18:09:05 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-10-12 18:09:05 +0400
commitd7983e3638896e5742fcf1bafe49c49a6b0aa08f (patch)
tree99470c4aa0896751b9955b5bdb3d3979db73aa91 /source/blender/editors/mask/mask_draw.c
parentf0dcff9aa982d32bcb91e594df49a780ac376b5b (diff)
Option to overlay mask over the footage
Currently supports only two modes: - Show alpha channel of the mask - Multiply footage by the mask, which will give you final-looking combined image. TODO: Currently rasterization happens on every redraw, need to cache rasterized mask somewhere to make redraw more realtime.
Diffstat (limited to 'source/blender/editors/mask/mask_draw.c')
-rw-r--r--source/blender/editors/mask/mask_draw.c118
1 files changed, 117 insertions, 1 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index fec4ab87996..50d8e653737 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -35,6 +35,7 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_rect.h"
+#include "BLI_task.h"
#include "BKE_context.h"
#include "BKE_mask.h"
@@ -48,6 +49,7 @@
#include "ED_mask.h" /* own include */
#include "ED_space_api.h"
#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -535,10 +537,93 @@ void ED_mask_draw(const bContext *C,
draw_masklays(C, mask, draw_flag, draw_type, width, height);
}
+typedef struct ThreadedMaskRasterizeState {
+ MaskRasterHandle *handle;
+ float *buffer;
+ int width, height;
+} ThreadedMaskRasterizeState;
+
+typedef struct ThreadedMaskRasterizeData {
+ int start_scanline;
+ int num_scanlines;
+} ThreadedMaskRasterizeData;
+
+static void mask_rasterize_func(TaskPool *pool, void *taskdata, int UNUSED(threadid))
+{
+ ThreadedMaskRasterizeState *state = (ThreadedMaskRasterizeState *) BLI_task_pool_userdata(pool);
+ ThreadedMaskRasterizeData *data = (ThreadedMaskRasterizeData *) taskdata;
+ int scanline;
+
+ for (scanline = 0; scanline < data->num_scanlines; scanline++) {
+ int x, y = data->start_scanline + scanline;
+ for (x = 0; x < state->width; x++) {
+ int index = y * state->width + x;
+ float xy[2];
+
+ xy[0] = (float) x / state->width;
+ xy[1] = (float) y / state->height;
+
+ state->buffer[index] = BKE_maskrasterize_handle_sample(state->handle, xy);
+ }
+ }
+}
+
+static float *threaded_mask_rasterize(Mask *mask, const int width, const int height)
+{
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ MaskRasterHandle *handle;
+ ThreadedMaskRasterizeState state;
+ float *buffer;
+ int i, num_threads = BLI_task_scheduler_num_threads(task_scheduler), scanlines_per_thread;
+
+ buffer = MEM_mallocN(sizeof(float) * height * width, "rasterized mask buffer");
+
+ /* Initialize rasterization handle. */
+ handle = BKE_maskrasterize_handle_new();
+ BKE_maskrasterize_handle_init(handle, mask, width, height, TRUE, TRUE, TRUE);
+
+ state.handle = handle;
+ state.buffer = buffer;
+ state.width = width;
+ state.height = height;
+
+ task_pool = BLI_task_pool_create(task_scheduler, &state);
+
+ BLI_begin_threaded_malloc();
+
+ scanlines_per_thread = height / num_threads;
+ for (i = 0; i < num_threads; i++) {
+ ThreadedMaskRasterizeData *data = MEM_mallocN(sizeof(ThreadedMaskRasterizeData),
+ "threaded mask rasterize data");
+
+ data->start_scanline = i * scanlines_per_thread;
+
+ if (i < num_threads - 1) {
+ data->num_scanlines = scanlines_per_thread;
+ }
+ else {
+ data->num_scanlines = height - data->start_scanline;
+ }
+
+ BLI_task_pool_push(task_pool, mask_rasterize_func, data, true, TASK_PRIORITY_LOW);
+ }
+
+ /* work and wait until tasks are done */
+ BLI_task_pool_work_and_wait(task_pool);
+
+ /* Free memory. */
+ BLI_task_pool_free(task_pool);
+ BLI_end_threaded_malloc();
+ BKE_maskrasterize_handle_free(handle);
+
+ return buffer;
+}
+
/* sets up the opengl context.
* width, height are to match the values from ED_mask_get_size() */
void ED_mask_draw_region(Mask *mask, ARegion *ar,
- const char draw_flag, const char draw_type,
+ const char draw_flag, const char draw_type, const char overlay_mode,
const int width_i, const int height_i, /* convert directly into aspect corrected vars */
const float aspx, const float aspy,
const short do_scale_applied, const short do_draw_cb,
@@ -592,6 +677,37 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
yofs = ((width - height) / -2.0f) * zoomy;
}
+ if (draw_flag & MASK_DRAWFLAG_OVERLAY) {
+ float *buffer = threaded_mask_rasterize(mask, width, height);
+ int format;
+
+ if (overlay_mode == MASK_OVERLAY_ALPHACHANNEL) {
+ glColor3f(1.0f, 1.0f, 1.0f);
+ format = GL_LUMINANCE;
+ }
+ else {
+ /* More blending types could be supported in the future. */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
+ format = GL_ALPHA;
+ }
+
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+ glScalef(zoomx, zoomy, 0);
+ if (stabmat) {
+ glMultMatrixf(stabmat);
+ }
+ glaDrawPixelsTex(0.0f, 0.0f, width, height, format, GL_FLOAT, GL_NEAREST, buffer);
+ glPopMatrix();
+
+ if (overlay_mode != MASK_OVERLAY_ALPHACHANNEL) {
+ glDisable(GL_BLEND);
+ }
+
+ MEM_freeN(buffer);
+ }
+
/* apply transformation so mask editing tools will assume drawing from the origin in normalized space */
glPushMatrix();
glTranslatef(x + xofs, y + yofs, 0);