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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 03:01:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:00:57 +0300
commit618bc6c67954f80b3c0c0332f44648b3187c23ca (patch)
treecf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/editors/mask/mask_draw.c
parent7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff)
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/editors/mask/mask_draw.c')
-rw-r--r--source/blender/editors/mask/mask_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index c60b673ec69..689a96a3dec 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -555,7 +555,7 @@ static void draw_masklays(const bContext *C, Mask *mask, const char draw_flag, c
const int width, const int height)
{
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GPU_enable_program_point_size();
MaskLayer *masklay;