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authorSergey Sharybin <sergey.vfx@gmail.com>2014-01-27 13:41:16 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-01-27 13:42:46 +0400
commit1d12c3fd534b8307ac01f8f0eb6e0ee61c1bd6e4 (patch)
tree4ac7cd082b81ec63f840e7f55ac513e2cbe6016b /source/blender/editors/mask/mask_intern.h
parentbee6c1779e9337fbc0b34d9747b4aeb647b44cfa (diff)
Implement clipboard for mask splines
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
Diffstat (limited to 'source/blender/editors/mask/mask_intern.h')
-rw-r--r--source/blender/editors/mask/mask_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mask/mask_intern.h b/source/blender/editors/mask/mask_intern.h
index 09ca2290781..9461922ef78 100644
--- a/source/blender/editors/mask/mask_intern.h
+++ b/source/blender/editors/mask/mask_intern.h
@@ -79,6 +79,8 @@ struct MaskSplinePoint *ED_mask_point_find_nearest(
void MASK_OT_layer_move(struct wmOperatorType *ot);
void MASK_OT_duplicate(struct wmOperatorType *ot);
+void MASK_OT_copy_splines(struct wmOperatorType *ot);
+void MASK_OT_paste_splines(struct wmOperatorType *ot);
/* mask_relationships.c */
void MASK_OT_parent_set(struct wmOperatorType *ot);