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authorSergey Sharybin <sergey.vfx@gmail.com>2013-08-27 00:23:26 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-08-27 00:23:26 +0400
commit03dbae07d346dcfb5cdaeeeea3585f642cd90d31 (patch)
tree866db44539cf778c636cd774f524970d434c77d3 /source/blender/editors/mask/mask_intern.h
parent11aa7a76fab53809f891ab8ff7898a2dd70005b8 (diff)
Mask primitives
Currently only circle and square, might be easily extended in the future. New primitives are creating at cursor location. This also implied adding 2d cursor to space clip. Also fix set 2D cursor location which didn't work in image editor's mask mode since 2.67. TODO: draw_image_cursor better be moved to some more generic file, but it's not so much important for now and might be solved later. Thanks Campbell for the review!
Diffstat (limited to 'source/blender/editors/mask/mask_intern.h')
-rw-r--r--source/blender/editors/mask/mask_intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/mask/mask_intern.h b/source/blender/editors/mask/mask_intern.h
index 9374d970696..51705aa5837 100644
--- a/source/blender/editors/mask/mask_intern.h
+++ b/source/blender/editors/mask/mask_intern.h
@@ -42,9 +42,12 @@ struct wmOperatorType;
/* mask_add.c */
void MASK_OT_add_vertex(struct wmOperatorType *ot);
void MASK_OT_add_feather_vertex(struct wmOperatorType *ot);
+void MASK_OT_primitive_circle_add(struct wmOperatorType *ot);
+void MASK_OT_primitive_square_add(struct wmOperatorType *ot);
/* mask_ops.c */
struct Mask *ED_mask_new(struct bContext *C, const char *name);
+struct MaskLayer *ED_mask_layer_ensure(struct bContext *C);
void MASK_OT_new(struct wmOperatorType *ot);
void MASK_OT_layer_new(struct wmOperatorType *ot);