diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-13 19:59:03 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-13 19:59:03 +0400 |
commit | bcee57e74e587260f2a7050b3b8a1894fe592466 (patch) | |
tree | 96a48a5c9b1175e69ef1b19eae7daa479d72e765 /source/blender/editors/mask/mask_intern.h | |
parent | 99a386da9ecc2cd3bdf2f1149e1a7de578190c56 (diff) |
Roto: Improve spline sliding vs. curvature detection
If the mouse is closer to the spline than to it's center do a
spline curvature correction operator instead.
Diffstat (limited to 'source/blender/editors/mask/mask_intern.h')
-rw-r--r-- | source/blender/editors/mask/mask_intern.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mask/mask_intern.h b/source/blender/editors/mask/mask_intern.h index 6899cf7e6f5..af91afe838a 100644 --- a/source/blender/editors/mask/mask_intern.h +++ b/source/blender/editors/mask/mask_intern.h @@ -49,7 +49,8 @@ bool ED_mask_find_nearest_diff_point(const struct bContext *C, struct MaskSplinePoint **point_r, float *u_r, float tangent[2], const bool use_deform, - const bool use_project); + const bool use_project, + float *score_r); void MASK_OT_add_vertex(struct wmOperatorType *ot); void MASK_OT_add_feather_vertex(struct wmOperatorType *ot); |