diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-25 11:32:44 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-25 11:32:44 +0300 |
commit | 1587eb16d8f24d1f7d90c623acffd0f8d7d9d4ea (patch) | |
tree | d423eec8f8a046f6aa94f25482228df163de6ae0 /source/blender/editors/mask/mask_query.c | |
parent | 4c57f07a0fde0ca067e5b0e6609ded6c0e170cc2 (diff) |
Cleanup: use const to for some mask arguments
Diffstat (limited to 'source/blender/editors/mask/mask_query.c')
-rw-r--r-- | source/blender/editors/mask/mask_query.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/mask/mask_query.c b/source/blender/editors/mask/mask_query.c index 78ea1803421..4459607191f 100644 --- a/source/blender/editors/mask/mask_query.c +++ b/source/blender/editors/mask/mask_query.c @@ -207,8 +207,8 @@ bool ED_mask_find_nearest_diff_point(const bContext *C, return false; } -static void mask_point_scaled_handle(/*const*/ MaskSplinePoint *point, - /*const*/ eMaskWhichHandle which_handle, +static void mask_point_scaled_handle(const MaskSplinePoint *point, + const eMaskWhichHandle which_handle, const float scalex, const float scaley, float handle[2]) @@ -265,9 +265,9 @@ MaskSplinePoint *ED_mask_point_find_nearest(const bContext *C, for (int i = 0; i < spline_orig->tot_point; i++) { MaskSplinePoint *cur_point_orig = &spline_orig->points[i]; - MaskSplinePoint *cur_point_deform_eval = &points_array[i]; + const MaskSplinePoint *cur_point_deform_eval = &points_array[i]; eMaskWhichHandle cur_which_handle = MASK_WHICH_HANDLE_NONE; - BezTriple *bezt = &cur_point_deform_eval->bezt; + const BezTriple *bezt = &cur_point_deform_eval->bezt; float cur_len_sq, vec[2]; vec[0] = bezt->vec[1][0] * scalex; @@ -630,9 +630,9 @@ bool ED_mask_selected_minmax(const bContext *C, float min[2], float max[2]) for (MaskSpline *spline = mask_layer->splines.first; spline != NULL; spline = spline->next) { MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline); for (int i = 0; i < spline->tot_point; i++) { - MaskSplinePoint *point = &spline->points[i]; - MaskSplinePoint *deform_point = &points_array[i]; - BezTriple *bezt = &point->bezt; + const MaskSplinePoint *point = &spline->points[i]; + const MaskSplinePoint *deform_point = &points_array[i]; + const BezTriple *bezt = &point->bezt; float handle[2]; if (!MASKPOINT_ISSEL_ANY(point)) { continue; |