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authorMike Erwin <significant.bit@gmail.com>2017-03-21 23:08:14 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 23:11:55 +0300
commit3bd831d1d61634e533227bccc04a46574289b774 (patch)
treed13653a64c6a9e514653d08ada6b642b79281e6d /source/blender/editors/mask
parent7870bde275a23b78198dc9d943e8dfe7a05a8b01 (diff)
OpenGL: convert to new matrix API (part 4)
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r--source/blender/editors/mask/mask_draw.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index 7a30cefd9f8..eb3721a7ed3 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -55,6 +55,7 @@
#include "GPU_immediate.h"
#include "GPU_draw.h"
#include "GPU_shader.h"
+#include "GPU_matrix.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -762,17 +763,17 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
glBlendFunc(GL_DST_COLOR, GL_ZERO);
}
- glPushMatrix();
- glTranslatef(x, y, 0);
- glScalef(zoomx, zoomy, 0);
+ gpuPushMatrix();
+ gpuTranslate2f(x, y);
+ gpuScale2f(zoomx, zoomy);
if (stabmat) {
- glMultMatrixf((const float *) stabmat);
+ gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
}
GPUShader *shader = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "shuffle"), 4, 1, red);
immDrawPixelsTex(0.0f, 0.0f, width, height, GL_RED, GL_FLOAT, GL_NEAREST, buffer, 1.0f, 1.0f, NULL);
- glPopMatrix();
+ gpuPopMatrix();
if (overlay_mode != MASK_OVERLAY_ALPHACHANNEL) {
glDisable(GL_BLEND);
@@ -782,14 +783,14 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
}
/* apply transformation so mask editing tools will assume drawing from the origin in normalized space */
- glPushMatrix();
+ gpuPushMatrix();
if (stabmat) {
- glMultMatrixf((const float *) stabmat);
+ gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
}
- glTranslatef(x + xofs, y + yofs, 0);
- glScalef(maxdim * zoomx, maxdim * zoomy, 0);
+ gpuTranslate2f(x + xofs, y + yofs);
+ gpuScale2f(maxdim * zoomx, maxdim * zoomy);
if (do_draw_cb) {
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
@@ -802,7 +803,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
}
- glPopMatrix();
+ gpuPopMatrix();
}
void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra, const int efra)