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authorSergey Sharybin <sergey@blender.org>2022-06-17 10:58:23 +0300
committerSergey Sharybin <sergey@blender.org>2022-06-20 12:21:09 +0300
commite658c8851a2921560ad5df579a8250e1e97b6769 (patch)
treedf5a86c2a7e0f5e1ae1ebae1fcc93b2ee4fdb25b /source/blender/editors/mask
parentf8cec1ff303a1892595ed4db59604886ae340043 (diff)
Refactor: De-duplicate mask operator poll functions
The poll function with same semantic was defined in both screen and mask space modules. The only reason for this seems to be that the image editor needed a mask poll function which was private to the mask module. Make the mask editing poll functions public, avoiding code duplication. Also, added a brief explanation about what the poll functions are checking for. No user-level changes are expected to happen.
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r--source/blender/editors/mask/mask_add.c6
-rw-r--r--source/blender/editors/mask/mask_intern.h3
-rw-r--r--source/blender/editors/mask/mask_ops.c6
-rw-r--r--source/blender/editors/mask/mask_relationships.c1
4 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 194170b1677..42f3acaa6bc 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -583,7 +583,7 @@ void MASK_OT_add_vertex(wmOperatorType *ot)
/* api callbacks */
ot->exec = add_vertex_exec;
ot->invoke = add_vertex_invoke;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -862,7 +862,7 @@ void MASK_OT_primitive_circle_add(wmOperatorType *ot)
/* api callbacks */
ot->exec = primitive_circle_add_exec;
ot->invoke = primitive_add_invoke;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -897,7 +897,7 @@ void MASK_OT_primitive_square_add(wmOperatorType *ot)
/* api callbacks */
ot->exec = primitive_square_add_exec;
ot->invoke = primitive_add_invoke;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
diff --git a/source/blender/editors/mask/mask_intern.h b/source/blender/editors/mask/mask_intern.h
index c620d781c7f..2e99b45f215 100644
--- a/source/blender/editors/mask/mask_intern.h
+++ b/source/blender/editors/mask/mask_intern.h
@@ -86,9 +86,6 @@ void ED_mask_select_flush_all(struct Mask *mask);
/* mask_editor.c */
-bool ED_maskedit_poll(struct bContext *C);
-bool ED_maskedit_mask_poll(struct bContext *C);
-
/* Generalized solution for preserving editor viewport when making changes while lock-to-selection
* is enabled.
* Any mask operator can use this API, without worrying that some editors do not have an idea of
diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index f2e9c94c25b..3ca9f4d06e2 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -113,7 +113,7 @@ void MASK_OT_new(wmOperatorType *ot)
/* api callbacks */
ot->exec = mask_new_exec;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* properties */
RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Name of new mask");
@@ -907,7 +907,7 @@ void MASK_OT_slide_point(wmOperatorType *ot)
/* api callbacks */
ot->invoke = slide_point_invoke;
ot->modal = slide_point_modal;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -1297,7 +1297,7 @@ void MASK_OT_slide_spline_curvature(wmOperatorType *ot)
/* api callbacks */
ot->invoke = slide_spline_curvature_invoke;
ot->modal = slide_spline_curvature_modal;
- ot->poll = ED_operator_mask;
+ ot->poll = ED_maskedit_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
diff --git a/source/blender/editors/mask/mask_relationships.c b/source/blender/editors/mask/mask_relationships.c
index 9d8b84de66b..afeb1500267 100644
--- a/source/blender/editors/mask/mask_relationships.c
+++ b/source/blender/editors/mask/mask_relationships.c
@@ -21,6 +21,7 @@
#include "WM_types.h"
#include "ED_clip.h" /* frame remapping functions */
+#include "ED_mask.h"
#include "ED_screen.h"
#include "mask_intern.h" /* own include */