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authorCampbell Barton <ideasman42@gmail.com>2016-04-27 07:09:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-04-27 07:11:07 +0300
commited0db62a3dafc6040a998b605f0f48084f013994 (patch)
tree19ab13e98638f12c5a376157e8bc4965ce7e4c00 /source/blender/editors/mask
parent32e20369a57580fad677a7dc38bf6806f9fd65d2 (diff)
Mask: always add a new spline when adding a new vert
Previously, adding a new vertex with Ctrl-LMB would move an existing when there was an active spline but no active point. This function is used as a fallback, extending an existing active point is already handled.
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r--source/blender/editors/mask/mask_add.c11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 7138c3f4a36..e3e8f35e7d8 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -521,26 +521,17 @@ static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, co
const float ctime = CFRA;
MaskSpline *spline;
- MaskSplinePoint *point;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
if (!masklay) {
/* if there's no masklay currently operationg on, create new one */
masklay = BKE_mask_layer_new(mask, "");
mask->masklay_act = mask->masklay_tot - 1;
- spline = NULL;
- point = NULL;
- }
- else {
- finSelectedSplinePoint(masklay, &spline, &point, true);
}
ED_mask_select_toggle_all(mask, SEL_DESELECT);
- if (!spline) {
- /* no selected splines in active masklay, create new spline */
- spline = BKE_mask_spline_add(masklay);
- }
+ spline = BKE_mask_spline_add(masklay);
masklay->act_spline = spline;
new_point = spline->points;