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author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/mask | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r-- | source/blender/editors/mask/mask_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index 74af0aaffce..9a8382b2136 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -197,7 +197,6 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin glVertex2fv(point_pos); glVertex2fv(handle_pos); glEnd(); - glLineWidth(1); } switch (handle_type) { @@ -213,6 +212,7 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin break; } + glLineWidth(1); glBegin(GL_LINES); glVertex2fv(point_pos); glVertex2fv(handle_pos); |