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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 13:29:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 17:46:38 +0300 |
commit | b82cb0ad3241ead3faee699847bc3e0065e304cd (patch) | |
tree | 9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/editors/mask | |
parent | 38cfcdd51bd26dfb0e181a8023f32d784144490e (diff) |
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r-- | source/blender/editors/mask/mask_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index bea44ee89f8..3786ed2789c 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -752,7 +752,7 @@ void ED_mask_draw_region( } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, 0.0f, 0.0f, width, height, GL_RED, GL_FLOAT, GL_NEAREST, buffer, 1.0f, 1.0f, NULL); |