diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/editors/mask | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r-- | source/blender/editors/mask/mask_add.c | 10 | ||||
-rw-r--r-- | source/blender/editors/mask/mask_draw.c | 2 | ||||
-rw-r--r-- | source/blender/editors/mask/mask_shapekey.c | 4 |
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c index 36edbbe31d6..880d27e1615 100644 --- a/source/blender/editors/mask/mask_add.c +++ b/source/blender/editors/mask/mask_add.c @@ -145,7 +145,7 @@ static void setup_vertex_point(Mask *mask, /* parent */ reference_parent_point = close_point; - /* note, we may want to copy other attributes later, radius? pressure? color? */ + /* NOTE: we may want to copy other attributes later, radius? pressure? color? */ } } @@ -189,7 +189,7 @@ static void finSelectedSplinePoint(MaskLayer *mask_layer, *point = NULL; if (check_active) { - /* TODO, having an active point but no active spline is possible, why? */ + /* TODO: having an active point but no active spline is possible, why? */ if (mask_layer->act_spline && mask_layer->act_point && MASKPOINT_ISSEL_ANY(mask_layer->act_point)) { *spline = mask_layer->act_spline; @@ -277,7 +277,7 @@ static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2 setup_vertex_point(mask, spline, new_point, co, u, ctime, NULL, true); - /* TODO - we could pass the spline! */ + /* TODO: we could pass the spline! */ BKE_mask_layer_shape_changed_add(mask_layer, BKE_mask_layer_shape_spline_to_index(mask_layer, spline) + point_index + 1, @@ -479,7 +479,7 @@ static int add_vertex_handle_cyclic_at_point(bContext *C, spline->flag |= MASK_SPLINE_CYCLIC; - /* TODO, update keyframes in time. */ + /* TODO: update keyframes in time. */ BKE_mask_calc_handle_point_auto(spline, active_point, false); BKE_mask_calc_handle_point_auto(spline, other_point, false); @@ -526,7 +526,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op) float co[2]; RNA_float_get_array(op->ptr, "location", co); - /* TODO, having an active point but no active spline is possible, why? */ + /* TODO: having an active point but no active spline is possible, why? */ if (mask_layer && mask_layer->act_spline && mask_layer->act_point && MASKPOINT_ISSEL_ANY(mask_layer->act_point)) { MaskSpline *spline = mask_layer->act_spline; diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index d3fa0e93597..de8ea8e21eb 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -211,7 +211,7 @@ static void draw_spline_points(const bContext *C, undistort = sc->clip && (sc->user.render_flag & MCLIP_PROXY_RENDER_UNDISTORT); } - /* TODO, add this to sequence editor */ + /* TODO: add this to sequence editor. */ float handle_size = 2.0f * UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE) * U.pixelsize; mask_spline_color_get(mask_layer, spline, is_spline_sel, rgb_spline); diff --git a/source/blender/editors/mask/mask_shapekey.c b/source/blender/editors/mask/mask_shapekey.c index 4ce4a416796..a5a3489c143 100644 --- a/source/blender/editors/mask/mask_shapekey.c +++ b/source/blender/editors/mask/mask_shapekey.c @@ -173,7 +173,7 @@ static int mask_shape_key_feather_reset_exec(bContext *C, wmOperator *UNUSED(op) MaskSplinePoint *point = &spline->points[i]; if (MASKPOINT_ISSEL_ANY(point)) { - /* TODO - nicer access here */ + /* TODO: nicer access here. */ shape_ele_dst->value[6] = shape_ele_src->value[6]; } @@ -291,7 +291,7 @@ static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op) BLI_addtail(&shapes_tmp, mask_layer_shape_tmp); } - /* re-key, note: can't modify the keys here since it messes uop */ + /* re-key, NOTE: can't modify the keys here since it messes up. */ for (mask_layer_shape_tmp = shapes_tmp.first; mask_layer_shape_tmp; mask_layer_shape_tmp = mask_layer_shape_tmp->next) { BKE_mask_layer_evaluate(mask_layer, mask_layer_shape_tmp->frame, true); |