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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
commit1dadd3b7c65ac24f5299d10766d7df3aa5f8c495 (patch)
tree8ab14638b417895e347a2f025d554bb67447c455 /source/blender/editors/mesh/CMakeLists.txt
parent0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (diff)
Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust than the one I implemented, as well as being faster. * This fixes bug [#32864] "Convex Hull fails in some cases." projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498 That bug, and others like it, relate to the poor handling of co-planar surfaces in the input. Pretty much any model that is simple-subdivided a few times gave very bad results before, Bullet's implementation handles this much better. * In order to ensure a smooth transition, the Bullet output is translated into the existing HullTriangle hash structure. This makes it easy to ensure that the existing slot output stays the same; the interactions between the slots are somewhat complicated, detangling is a TODO. * Reviewed by Brecht: https://codereview.appspot.com/6741063
Diffstat (limited to 'source/blender/editors/mesh/CMakeLists.txt')
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 9aa3f3633f3..417cf92c29f 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -73,4 +73,8 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+if(WITH_BULLET)
+ add_definitions(-DWITH_BULLET)
+endif()
+
blender_add_lib(bf_editor_mesh "${SRC}" "${INC}" "${INC_SYS}")