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authorCampbell Barton <ideasman42@gmail.com>2018-09-09 09:11:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-10 07:35:04 +0300
commit20634fd433b07bbd90358a625792292e9581a0f6 (patch)
treeb6be45ddf341ce7d2dc8c85a67480e6815d4a6e6 /source/blender/editors/mesh/CMakeLists.txt
parent2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (diff)
Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working.
Diffstat (limited to 'source/blender/editors/mesh/CMakeLists.txt')
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 4784f07c297..43360af9e18 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -58,6 +58,7 @@ set(SRC
editmesh_path.c
editmesh_polybuild.c
editmesh_preselect.c
+ editmesh_preselect_elem.c
editmesh_rip.c
editmesh_rip_edge.c
editmesh_select.c