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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:46:19 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:47:32 +0400 |
commit | 8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch) | |
tree | 5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/blender/editors/mesh/SConscript | |
parent | a8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff) |
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/blender/editors/mesh/SConscript')
-rw-r--r-- | source/blender/editors/mesh/SConscript | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/SConscript b/source/blender/editors/mesh/SConscript index 6fa48c12eca..122a7501e58 100644 --- a/source/blender/editors/mesh/SConscript +++ b/source/blender/editors/mesh/SConscript @@ -29,11 +29,12 @@ Import ('env') sources = env.Glob('*.c') -defs = [] +defs = env['BF_GL_DEFINITIONS'] incs = [ '#/intern/guardedalloc', - '#/extern/glew/include', + env['BF_GLEW_INC'], + '#/intern/glew-mx', '../include', '../uvedit', '../../blenfont', |