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authorJoseph Eagar <joeedh@gmail.com>2009-05-18 18:55:34 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-05-18 18:55:34 +0400
commit5e1fba0e43381a1965189853eb8b1ee60bb878bb (patch)
tree2d4ed097857d4468fa99ead4a914c9e638fe0710 /source/blender/editors/mesh/bmeshutils_mods.c
parent41ada2b2786bad90286a7bfdd5e0243ad66cf5f8 (diff)
extrude works now, though vert extrude does not. still plenty of work needed on this code. also did some work on the select infrastructure; the bmesh api now tracks the number of selected verts/edges/faces.
Diffstat (limited to 'source/blender/editors/mesh/bmeshutils_mods.c')
-rw-r--r--source/blender/editors/mesh/bmeshutils_mods.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/bmeshutils_mods.c b/source/blender/editors/mesh/bmeshutils_mods.c
index 47e8c4942e8..e3dbfe7fbe0 100644
--- a/source/blender/editors/mesh/bmeshutils_mods.c
+++ b/source/blender/editors/mesh/bmeshutils_mods.c
@@ -1230,8 +1230,6 @@ void MESH_OT_select_path_shortest(wmOperatorType *ot)
/* ************************************************** */
-
-
/* here actual select happens */
/* gets called via generic mouse select operator */
void mouse_mesh(bContext *C, short mval[2], short extend)