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authorCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
commit44b634bcb1363fa600e0f9300dcaa76402b47738 (patch)
treec5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/mesh/editface.c
parent3759c10e5c832672920daf80b0f1018604cfb4b4 (diff)
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/mesh/editface.c')
-rw-r--r--source/blender/editors/mesh/editface.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 8c0777b2426..05f2269c359 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -852,7 +852,7 @@ void ED_mesh_mirrtopo_init(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_to
if (em) {
if (skip_em_vert_array_init == FALSE) {
- EDBM_index_arrays_init(em, BM_VERT);
+ EDBM_index_arrays_ensure(em, BM_VERT);
}
}
@@ -888,11 +888,6 @@ void ED_mesh_mirrtopo_init(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_to
last = a;
}
}
- if (em) {
- if (skip_em_vert_array_init == FALSE) {
- EDBM_index_arrays_free(em);
- }
- }
MEM_freeN(topo_pairs);
topo_pairs = NULL;