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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 16:26:59 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 17:07:55 +0300
commit9c6522706125794201173207d0caecae0be0b484 (patch)
tree1d779a4262488cede1f5a2d85198aeefdf7d027c /source/blender/editors/mesh/editface.c
parentc1e503e89a7c3b463a1ef9fb5845ab6588e3c9a6 (diff)
Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
Diffstat (limited to 'source/blender/editors/mesh/editface.c')
-rw-r--r--source/blender/editors/mesh/editface.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 7e31b6a3774..cf4d8ebf05d 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -52,6 +52,8 @@
#include "GPU_draw.h"
+#include "DEG_depsgraph.h"
+
/* own include */
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
@@ -382,6 +384,7 @@ bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], b
/* image window redraw */
paintface_flush_flags(ob, SELECT);
+ DEG_id_tag_update(ob->data, DEG_TAG_SELECT_UPDATE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return true;