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authorLuca Rood <dev@lucarood.com>2017-06-26 15:52:59 +0300
committerLuca Rood <dev@lucarood.com>2017-06-26 15:52:59 +0300
commitbafb90480706ad0c380a8eb1907beb046bfbcf1e (patch)
tree1e28e4c1946ba7ed2b112f9fc4891a39cce6d2e7 /source/blender/editors/mesh/editface.c
parent37593b6a4242c8a31ffd6ce82b861b2097769ccf (diff)
Fix T51559: Update draw cache when changing flat/smooth shading
This also renames some flags/variables to be more generic for updating purposes. The call used here was previously only used for updating paint data, but as it was reused here, flags and variables were renamed to accomodate more clearly to the new usages.
Diffstat (limited to 'source/blender/editors/mesh/editface.c')
-rw-r--r--source/blender/editors/mesh/editface.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 52ec22aaaf0..cd7940126ec 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -107,7 +107,7 @@ void paintface_flush_flags(Object *ob, short flag)
GPU_drawobject_free(dm);
}
- BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_PAINT);
+ BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_NOCHECK);
}
void paintface_hide(Object *ob, const bool unselected)
@@ -518,7 +518,7 @@ void paintvert_flush_flags(Object *ob)
}
}
- BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_PAINT);
+ BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_NOCHECK);
}
/* note: if the caller passes false to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
void paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)