diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-13 04:40:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-13 04:40:20 +0400 |
commit | 26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch) | |
tree | 375aa10e98780325086c215454f71cdeaef2de4b /source/blender/editors/mesh/editmesh.c | |
parent | 6fb0181b50461b529bb960950870de941711041e (diff) |
2.5
* Objects now support up to 32767 material slots. It's easy to
increase this further, but I prefer not to increase the memory
usage of mesh faces, it seems unlikely that someone would
create 32767 distinct materials?
* Forward compatibility: the only thing you can potentially lose
reading a 2.5 file in 2.4 is object linking (instead of default
data), though usually that will go fine too. Reading files with
> 32 material slots in 2.4 can start giving issues.
* The ob->colbits variable is deprecated by the array ob->matbits
but I didn't remove the ob->colbits updates in very few places
it is set.
* I hope I changed all the relevant things, various places just
hardcoded the number 16 instead of using the MAXMAT define.
* Join Objects operator back. This is using the version from the
animsys2 branch coded by Joshua, which means it now supports
joining of shape keys.
* Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/editors/mesh/editmesh.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c index cdd51a72f4f..6c66ae468fa 100644 --- a/source/blender/editors/mesh/editmesh.c +++ b/source/blender/editors/mesh/editmesh.c @@ -1132,7 +1132,7 @@ void load_editMesh(Scene *scene, Object *ob) else VECCOPY(mvert->co, eve->co); - mvert->mat_nr= 255; /* what was this for, halos? */ + mvert->mat_nr= 32767; /* what was this for, halos? */ /* vertex normal */ VECCOPY(nor, eve->no); @@ -1218,14 +1218,14 @@ void load_editMesh(Scene *scene, Object *ob) /* mat_nr in vertex */ if(me->totcol>1) { mvert= me->mvert+mface->v1; - if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr; + if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr; mvert= me->mvert+mface->v2; - if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr; + if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr; mvert= me->mvert+mface->v3; - if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr; + if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr; if(mface->v4) { mvert= me->mvert+mface->v4; - if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr; + if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr; } } @@ -1669,8 +1669,8 @@ typedef struct EditEdgeC typedef struct EditFaceC { int v1, v2, v3, v4; - unsigned char mat_nr, flag, f, h, fgonf; - short pad1; + unsigned char flag, f, h, fgonf, pad1; + short mat_nr; } EditFaceC; typedef struct EditSelectionC{ |