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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-10 23:56:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-10 23:56:13 +0400
commit2e3e044d27e90dc87bdce6af9cef77d9543e4d89 (patch)
tree4d87ed9c283fd99baf9d23d4b8ace0868972f156 /source/blender/editors/mesh/editmesh.c
parenta95c68a3eaa692f742e7f2e626b65daa71727c17 (diff)
RNA
* Enums can now be dynamically created in the _itemf callback, using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking for enum items now need to potentially free the items. * This callback now also gets context, this was added specifically for operators. This doesn't fit design well at all, needed to do some ugly hacks, but can't find a good solution at the moment. * All enums must have a default list of items too, even with an _itemf callback, for docs and fallback in case there is no context. * Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation. * Also changes some operator properties that were enums to booleas (unselected, deselect), to make them consistent with other ops.
Diffstat (limited to 'source/blender/editors/mesh/editmesh.c')
-rw-r--r--source/blender/editors/mesh/editmesh.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index a680fb5d07a..cdd51a72f4f 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -1606,13 +1606,13 @@ static int mesh_separate_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Base *base= CTX_data_active_base(C);
- int retval= 0;
+ int retval= 0, type= RNA_enum_get(op->ptr, "type");
- if(RNA_enum_is_equal(op->ptr, "type", "SELECTED"))
+ if(type == 0)
retval= mesh_separate_selected(scene, base);
- else if(RNA_enum_is_equal(op->ptr, "type", "MATERIAL"))
+ else if(type == 1)
retval= mesh_separate_material (scene, base);
- else if(RNA_enum_is_equal(op->ptr, "type", "LOOSE"))
+ else if(type == 2)
retval= mesh_separate_loose(scene, base);
if(retval) {