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authorCampbell Barton <ideasman42@gmail.com>2009-10-07 19:16:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-10-07 19:16:08 +0400
commit93b5375ca17a44fbe225f7af135dc0d647d32dd4 (patch)
tree8532a6a0264c281c003f2499f99e84698667e627 /source/blender/editors/mesh/editmesh.c
parentcf4f00b2fa6dfecc400519a635c41798bf45ca88 (diff)
Making new faces (fkey, scanfill etc) didnt create faces with the active material.
Keep the editmesh material and active material in sync
Diffstat (limited to 'source/blender/editors/mesh/editmesh.c')
-rw-r--r--source/blender/editors/mesh/editmesh.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index 980d699dda5..d540151337d 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -986,6 +986,8 @@ void load_editMesh(Scene *scene, Object *ob)
CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface);
mesh_update_customdata_pointers(me);
+ em->mat_nr= ob->actcol-1;
+
/* the vertices, use ->tmp.l as counter */
eve= em->verts.first;
a= 0;