diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-19 19:54:41 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-01-19 19:54:41 +0300 |
commit | bc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch) | |
tree | 433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/editors/mesh/editmesh_add.c | |
parent | 9b049d89a1bc36534875c67e097415e034d0624d (diff) |
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_add.c | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index a84c57f2e88..e8311806ca6 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -1396,17 +1396,14 @@ static float new_primitive_matrix(bContext *C, float primmat[][4]) { Object *obedit= CTX_data_edit_object(C); Scene *scene = CTX_data_scene(C); - ScrArea *sa = CTX_wm_area(C); - View3D *v3d = NULL; + View3D *v3d =CTX_wm_view3d(C); + ARegion *ar= CTX_wm_region(C); float *curs, mat[3][3], vmat[3][3], cmat[3][3], imat[3][3]; Mat4One(primmat); - if(sa->spacetype==SPACE_VIEW3D) - v3d= sa->spacedata.first; - - if(v3d) - Mat3CpyMat4(vmat, v3d->viewmat); + if(ar) + Mat3CpyMat4(vmat, ((RegionView3D *)ar->regiondata)->viewmat); else Mat3One(vmat); |