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authorTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
commitbc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch)
tree433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/editors/mesh/editmesh_add.c
parent9b049d89a1bc36534875c67e097415e034d0624d (diff)
2.5
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index a84c57f2e88..e8311806ca6 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1396,17 +1396,14 @@ static float new_primitive_matrix(bContext *C, float primmat[][4])
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = NULL;
+ View3D *v3d =CTX_wm_view3d(C);
+ ARegion *ar= CTX_wm_region(C);
float *curs, mat[3][3], vmat[3][3], cmat[3][3], imat[3][3];
Mat4One(primmat);
- if(sa->spacetype==SPACE_VIEW3D)
- v3d= sa->spacedata.first;
-
- if(v3d)
- Mat3CpyMat4(vmat, v3d->viewmat);
+ if(ar)
+ Mat3CpyMat4(vmat, ((RegionView3D *)ar->regiondata)->viewmat);
else
Mat3One(vmat);