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authorCampbell Barton <ideasman42@gmail.com>2020-01-07 14:11:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-01-07 14:14:36 +0300
commitc128b30bd13bbf48a701fe068fa27c1d21378515 (patch)
treed7cb94213e72d823bfa41f336a67fbaf947efbc7 /source/blender/editors/mesh/editmesh_add.c
parentcb1f48ab7f5024715a898b767576ce4258098516 (diff)
Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index a7d1e54ad59..7a0124e72bb 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -92,7 +92,7 @@ static void make_prim_finish(bContext *C,
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
/* only recalc editmode tessface if we are staying in editmode */
- EDBM_update_generic(em, !exit_editmode, true);
+ EDBM_update_generic(obedit->data, !exit_editmode, true);
/* userdef */
if (exit_editmode) {