diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
commit | 44b634bcb1363fa600e0f9300dcaa76402b47738 (patch) | |
tree | c5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/mesh/editmesh_add.c | |
parent | 3759c10e5c832672920daf80b0f1018604cfb4b4 (diff) |
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_add.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index 763c6c98a99..94ff32c5aed 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -90,7 +90,7 @@ static void make_prim_finish(bContext *C, Object *obedit, int *state, int enter_ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX); /* only recalc editmode tessface if we are staying in editmode */ - EDBM_update_generic(C, em, !exit_editmode); + EDBM_update_generic(C, em, !exit_editmode, TRUE); /* userdef */ if (exit_editmode) { |