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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-08 17:41:32 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-08 17:41:32 +0300
commit8f7c106e6488054b2572bf71935d67703b7c4c5e (patch)
tree23bd7f897a58ceb242f04a3f034d0db43ae919a4 /source/blender/editors/mesh/editmesh_add.c
parent05af8dfe53728ed3276485fa04fcf9a592bdc203 (diff)
Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index d7f421331e5..572cf214c6a 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1265,7 +1265,7 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
EM_select_flush(em); /* flushes vertex -> edge -> face selection */
if(type!=PRIM_PLANE && type!=PRIM_MONKEY)
- righthandfaces(em, 1); /* otherwise monkey has eyes in wrong direction */
+ EM_recalc_normal_direction(em, 0, 0); /* otherwise monkey has eyes in wrong direction */
BKE_mesh_end_editmesh(obedit->data, em);
}