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authorThomas Dinges <blender@dingto.org>2010-09-02 01:11:33 +0400
committerThomas Dinges <blender@dingto.org>2010-09-02 01:11:33 +0400
commit4ddc61643a2977454eed3070f1ca9a3b94190e6b (patch)
tree8c600b3668b931c296de4fe5f9d40f2f1fce7b52 /source/blender/editors/mesh/editmesh_add.c
parentdda1db08ee4817e44b2c3744ba825bf7d675be91 (diff)
Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png Mesh Tube > Mesh Cylinder NURBS Tube > NURBS Cylinder Metaball Cylinder > Metaball Capsule I know that naming is something not everyone agrees on, but these terms look geometrically correct.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index ca1a80110f3..474927d3638 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1265,7 +1265,7 @@ static char *get_mesh_defname(int type)
case PRIM_PLANE: return "Plane";
case PRIM_CUBE: return "Cube";
case PRIM_CIRCLE: return "Circle";
- case PRIM_CYLINDER: return "Tube";
+ case PRIM_CYLINDER: return "Cylinder";
case PRIM_CONE: return "Cone";
case PRIM_GRID: return "Grid";
case PRIM_UVSPHERE: return "Sphere";
@@ -1421,7 +1421,7 @@ void MESH_OT_primitive_circle_add(wmOperatorType *ot)
ED_object_add_generic_props(ot, TRUE);
}
-static int add_primitive_tube_exec(bContext *C, wmOperator *op)
+static int add_primitive_cylinder_exec(bContext *C, wmOperator *op)
{
int enter_editmode;
unsigned int layer;
@@ -1439,16 +1439,16 @@ static int add_primitive_tube_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void MESH_OT_primitive_tube_add(wmOperatorType *ot)
+void MESH_OT_primitive_cylinder_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "Add Tube";
- ot->description= "Construct a tube mesh";
- ot->idname= "MESH_OT_primitive_tube_add";
+ ot->name= "Add Cylinder";
+ ot->description= "Construct a cylinder mesh";
+ ot->idname= "MESH_OT_primitive_cylinder_add";
/* api callbacks */
ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_tube_exec;
+ ot->exec= add_primitive_cylinder_exec;
ot->poll= ED_operator_scene_editable;
/* flags */