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author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/mesh/editmesh_bevel.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bevel.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bevel.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c index 39bebc9a980..0202d52a263 100644 --- a/source/blender/editors/mesh/editmesh_bevel.c +++ b/source/blender/editors/mesh/editmesh_bevel.c @@ -245,7 +245,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal) { uint ob_store_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &ob_store_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &ob_store_len); opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__); for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) { Object *obedit = objects[ob_index]; |