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author | Campbell Barton <ideasman42@gmail.com> | 2021-09-14 05:49:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-14 05:49:36 +0300 |
commit | 917a972b56af103aee406dfffe1f42745b5ad360 (patch) | |
tree | 2a43ab308d544420675c4104588c381cd1447d1c /source/blender/editors/mesh/editmesh_bisect.c | |
parent | 9b0b78d58fe55276b9b83cbb8a2c570cd215ed0a (diff) |
UI: keep navigation gizmos visible during modal operators
Hiding viewport navigation gizmos caused the UI to "flicker"
unnecessarily, the axis could also be useful as a reference.
Resolves T73684
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bisect.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index b511a1d2c14..f525f2c2e91 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -182,7 +182,7 @@ static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event) /* Misc other vars. */ G.moving = G_TRANSFORM_EDIT; opdata->gizmo_flag = v3d->gizmo_flag; - v3d->gizmo_flag = V3D_GIZMO_HIDE; + v3d->gizmo_flag |= V3D_GIZMO_HIDE_DEFAULT_MODAL; /* Initialize modal callout. */ ED_workspace_status_text(C, TIP_("LMB: Click and drag to draw cut line")); |