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authorCampbell Barton <ideasman42@gmail.com>2017-06-16 01:25:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-16 01:25:24 +0300
commit65905a76c2c9583a2758a3a4367c6fbf6ea9d04b (patch)
tree25e2dcfd14f6cc0fff332b5c50c500a442ef19a7 /source/blender/editors/mesh/editmesh_bisect.c
parent400d3f85e13d6e6890098b948962b7abc7ae3f66 (diff)
Add bisect manipulator
Example that uses library widgets to control an operator, the API hasn't been reviewed yet so this can be seen as a test.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c274
1 files changed, 273 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 3a9e278f039..199ac050b5a 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -50,9 +50,15 @@
#include "ED_screen.h"
#include "ED_view3d.h"
-
#include "mesh_intern.h" /* own include */
+#define USE_MANIPULATOR
+
+#ifdef USE_MANIPULATOR
+#include "ED_manipulator_library.h"
+#include "ED_util.h"
+#endif
+
static int mesh_bisect_exec(bContext *C, wmOperator *op);
/* -------------------------------------------------------------------- */
@@ -186,6 +192,16 @@ static int mesh_bisect_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (ret & (OPERATOR_FINISHED | OPERATOR_CANCELLED)) {
edbm_bisect_exit(C, &opdata_back);
+
+#ifdef USE_MANIPULATOR
+ /* Setup manipulators */
+ {
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->twtype & V3D_USE_MANIPULATOR) {
+ WM_manipulator_group_add("MESH_WGT_bisect");
+ }
+ }
+#endif
}
return ret;
@@ -315,6 +331,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
}
}
+#ifdef USE_MANIPULATOR
+static void MESH_WGT_bisect(struct wmManipulatorGroupType *wgt);
+#endif
void MESH_OT_bisect(struct wmOperatorType *ot)
{
@@ -350,4 +369,257 @@ void MESH_OT_bisect(struct wmOperatorType *ot)
RNA_def_float(ot->srna, "threshold", 0.0001, 0.0, 10.0, "Axis Threshold", "", 0.00001, 0.1);
WM_operator_properties_gesture_straightline(ot, CURSOR_EDIT);
+
+#ifdef USE_MANIPULATOR
+ /* Widget for this operator. */
+ {
+ WM_manipulatorgrouptype_append(MESH_WGT_bisect);
+ }
+#endif
+}
+
+
+#ifdef USE_MANIPULATOR
+
+/* -------------------------------------------------------------------- */
+
+/** \name Bisect Manipulator
+ * \{ */
+
+typedef struct ManipulatorGroup {
+ /* Arrow to change plane depth. */
+ struct wmManipulator *translate_z;
+ /* For grabbing the manipulator and moving freely. */
+ struct wmManipulator *rotate_c;
+
+ /* We could store more vars here! */
+ struct {
+ bContext *context;
+ wmOperator *op;
+ PropertyRNA *prop_plane_co;
+ PropertyRNA *prop_plane_no;
+
+ float rotate_axis[3];
+ float rotate_up[3];
+ } data;
+} ManipulatorGroup;
+
+/**
+ * XXX. calling redo from property updates is not great.
+ * This is needed because changing the RNA doesn't cause a redo
+ * and we're not using operator UI which does just this.
+ */
+static void manipulator_bisect_exec(ManipulatorGroup *man)
+{
+ wmOperator *op = man->data.op;
+ if (op == WM_operator_last_redo((bContext *)man->data.context)) {
+ ED_undo_operator_repeat((bContext *)man->data.context, op);
+ }
}
+
+static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
+{
+ wmOperator *op = man->data.op;
+
+ float plane_co[3], plane_no[3];
+
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
+
+ WM_manipulator_set_origin(man->translate_z, plane_co);
+ WM_manipulator_set_origin(man->rotate_c, plane_co);
+
+ ED_manipulator_arrow3d_set_direction(man->translate_z, plane_no);
+
+ RegionView3D *rv3d = ED_view3d_context_rv3d(man->data.context);
+ if (rv3d) {
+ normalize_v3_v3(man->data.rotate_axis, rv3d->viewinv[2]);
+ normalize_v3_v3(man->data.rotate_up, rv3d->viewinv[1]);
+
+ /* ensure its orthogonal */
+ project_plane_normalized_v3_v3v3(man->data.rotate_up, man->data.rotate_up, man->data.rotate_axis);
+ normalize_v3(man->data.rotate_up);
+
+ ED_manipulator_dial3d_set_up_vector(man->rotate_c, man->data.rotate_axis);
+ }
+}
+
+/* depth callbacks */
+static void manipulator_bisect_prop_depth_get(
+ const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
+ float *value, uint value_len)
+{
+ ManipulatorGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+
+ BLI_assert(value_len == 1);
+
+ float plane_co[3], plane_no[3];
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
+
+ value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->origin);
+}
+
+static void manipulator_bisect_prop_depth_set(
+ const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
+ const float *value, uint value_len)
+{
+ ManipulatorGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+
+ BLI_assert(value_len == 1);
+
+ float plane_co[3], plane[4];
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane);
+ normalize_v3(plane);
+
+ plane[3] = -value[0] - dot_v3v3(plane, mpr->origin);
+
+ /* Keep our location, may be offset simply to be inside the viewport. */
+ closest_to_plane_normalized_v3(plane_co, plane, plane_co);
+
+ RNA_property_float_set_array(op->ptr, man->data.prop_plane_co, plane_co);
+
+ manipulator_bisect_exec(man);
+}
+
+/* angle callbacks */
+static void manipulator_bisect_prop_angle_get(
+ const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
+ float *value, uint value_len)
+{
+ ManipulatorGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+ BLI_assert(value_len == 1);
+
+ float plane_no[4];
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
+ normalize_v3(plane_no);
+
+ float plane_no_proj[3];
+ project_plane_normalized_v3_v3v3(plane_no_proj, plane_no, man->data.rotate_axis);
+
+ if (!is_zero_v3(plane_no_proj)) {
+ const float angle = -angle_signed_on_axis_v3v3_v3(plane_no_proj, man->data.rotate_up, man->data.rotate_axis);
+ value[0] = angle;
+ }
+ else {
+ value[0] = 0.0f;
+ }
+}
+
+static void manipulator_bisect_prop_angle_set(
+ const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
+ const float *value, uint value_len)
+{
+ ManipulatorGroup *man = mpr->parent_mgroup->customdata;
+ wmOperator *op = man->data.op;
+ BLI_assert(value_len == 1);
+
+ float plane_no[4];
+ RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
+ normalize_v3(plane_no);
+
+ float plane_no_proj[3];
+ project_plane_normalized_v3_v3v3(plane_no_proj, plane_no, man->data.rotate_axis);
+
+ if (!is_zero_v3(plane_no_proj)) {
+ const float angle = -angle_signed_on_axis_v3v3_v3(plane_no_proj, man->data.rotate_up, man->data.rotate_axis);
+ const float angle_delta = angle - angle_compat_rad(value[0], angle);
+ if (angle_delta != 0.0f) {
+ float mat[3][3];
+ axis_angle_normalized_to_mat3(mat, man->data.rotate_axis, angle_delta);
+ mul_m3_v3(mat, plane_no);
+
+ /* re-normalize - seems acceptable */
+ RNA_property_float_set_array(op->ptr, man->data.prop_plane_no, plane_no);
+
+ manipulator_bisect_exec(man);
+ }
+ }
+}
+
+static bool manipulator_mesh_bisect_poll(const bContext *C, wmManipulatorGroupType *wgt)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+ if (op == NULL || !STREQ(op->type->idname, "MESH_OT_bisect")) {
+ WM_manipulator_group_remove_ptr_delayed(wgt);
+ return false;
+ }
+ return true;
+}
+
+static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+
+ if (op == NULL || !STREQ(op->type->idname, "MESH_OT_bisect")) {
+ return;
+ }
+
+ struct ManipulatorGroup *man = MEM_callocN(sizeof(ManipulatorGroup), __func__);
+ mgroup->customdata = man;
+
+ man->translate_z = ED_manipulator_arrow3d_new(mgroup, "translate_z", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
+ man->rotate_c = ED_manipulator_dial3d_new(mgroup, "rotate_c", ED_MANIPULATOR_DIAL_STYLE_RING);
+
+ WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
+
+ {
+ man->data.context = (bContext *)C;
+ man->data.op = op;
+ man->data.prop_plane_co = RNA_struct_find_property(op->ptr, "plane_co");
+ man->data.prop_plane_no = RNA_struct_find_property(op->ptr, "plane_no");
+ }
+
+ manipulator_mesh_bisect_update_from_op(man);
+
+ /* Setup property callbacks */
+ {
+ WM_manipulator_property_def_func(
+ man->translate_z, "offset",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_bisect_prop_depth_get,
+ .value_set_fn = manipulator_bisect_prop_depth_set,
+ .range_get_fn = NULL,
+ .user_data = NULL,
+ });
+
+ WM_manipulator_property_def_func(
+ man->rotate_c, "offset",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_bisect_prop_angle_get,
+ .value_set_fn = manipulator_bisect_prop_angle_set,
+ .range_get_fn = NULL,
+ .user_data = NULL,
+ });
+ }
+}
+
+static void manipulator_mesh_bisect_draw_prepare(
+ const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ ManipulatorGroup *man = mgroup->customdata;
+ manipulator_mesh_bisect_update_from_op(man);
+}
+
+static void MESH_WGT_bisect(struct wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Mesh Bisect";
+ wgt->idname = "MESH_WGT_bisect";
+
+ wgt->flag = WM_MANIPULATORGROUPTYPE_3D;
+
+ wgt->mmap_params.spaceid = SPACE_VIEW3D;
+ wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
+
+ wgt->poll = manipulator_mesh_bisect_poll;
+ wgt->setup = manipulator_mesh_bisect_setup;
+ wgt->draw_prepare = manipulator_mesh_bisect_draw_prepare;
+}
+
+/** \} */
+
+#endif /* USE_MANIPULATOR */