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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-26 19:14:19 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-26 19:14:19 +0300 |
commit | 6b0670951f513e57b64da155f8c7e21a568a0ad2 (patch) | |
tree | 2980e8eb0f5315853dda4d086198f89a9159dbad /source/blender/editors/mesh/editmesh_bisect.c | |
parent | b4c01aca30faa16900084c081faff6fbaf130872 (diff) |
Workbench: TAA quick fix for AMD cards
Seems to be that mix(a, b, 1.0) will not give you b. on nvidia this is
not a problem as a was initialized with 0.0, but on AMD it can be any
floating point number, resulting that mix(inf, b, 1.0) was still more to
inf than to b.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
0 files changed, 0 insertions, 0 deletions