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authorCampbell Barton <ideasman42@gmail.com>2017-06-23 08:50:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-23 08:54:27 +0300
commit16b807e84f5d1a1f42db7bbb68cfcc0b160e995c (patch)
tree19451ce2513c00e154b931d3af9c70e8675c9e35 /source/blender/editors/mesh/editmesh_bisect.c
parent0a5d7efab324f5293e86d329d04aba6c0deaecad (diff)
Manipulator: flip scale flag usage
Naming was confusing, while technically correct - the result is no scaling (manipulator ignores zoom-level). Also remove 3D from name since this can be supported for 2D views too.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index d6dd3fbaa64..cdfc7c19308 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -673,8 +673,7 @@ static void MESH_WGT_bisect(struct wmManipulatorGroupType *wgt)
wgt->name = "Mesh Bisect";
wgt->idname = "MESH_WGT_bisect";
- wgt->flag = (WM_MANIPULATORGROUPTYPE_3D |
- WM_MANIPULATORGROUPTYPE_SCALE_3D);
+ wgt->flag = WM_MANIPULATORGROUPTYPE_3D;
wgt->mmap_params.spaceid = SPACE_VIEW3D;
wgt->mmap_params.regionid = RGN_TYPE_WINDOW;