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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-23 08:50:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-23 08:54:27 +0300 |
commit | 16b807e84f5d1a1f42db7bbb68cfcc0b160e995c (patch) | |
tree | 19451ce2513c00e154b931d3af9c70e8675c9e35 /source/blender/editors/mesh/editmesh_bisect.c | |
parent | 0a5d7efab324f5293e86d329d04aba6c0deaecad (diff) |
Manipulator: flip scale flag usage
Naming was confusing, while technically correct -
the result is no scaling (manipulator ignores zoom-level).
Also remove 3D from name since this can be supported for 2D views too.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bisect.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index d6dd3fbaa64..cdfc7c19308 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -673,8 +673,7 @@ static void MESH_WGT_bisect(struct wmManipulatorGroupType *wgt) wgt->name = "Mesh Bisect"; wgt->idname = "MESH_WGT_bisect"; - wgt->flag = (WM_MANIPULATORGROUPTYPE_3D | - WM_MANIPULATORGROUPTYPE_SCALE_3D); + wgt->flag = WM_MANIPULATORGROUPTYPE_3D; wgt->mmap_params.spaceid = SPACE_VIEW3D; wgt->mmap_params.regionid = RGN_TYPE_WINDOW; |