diff options
author | Monique Dewanchand <mdewanchand> | 2022-09-14 22:30:20 +0300 |
---|---|---|
committer | Monique <mdewanchand@atmind.nl> | 2022-09-14 22:30:56 +0300 |
commit | 23276bcc37acc54f1e1814abdf482a432523c3a6 (patch) | |
tree | 8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/mesh/editmesh_bisect.c | |
parent | 1a4854898000661dd7cf57492a7a75cb60ea63ef (diff) |
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bisect.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bisect.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index 7b251b77750..5c5a12b3e64 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -99,6 +99,7 @@ static void mesh_bisect_interactive_calc(bContext *C, static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event) { + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); int valid_objects = 0; @@ -111,7 +112,7 @@ static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event) uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); @@ -284,7 +285,7 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op) uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len); + CTX_data_scene(C), CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; |