diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 20:54:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 20:54:53 +0400 |
commit | eee22fe2f60b5240b7f4a4a530bbfb8a871cd144 (patch) | |
tree | 9127107a253252f705f227d088a2f67c58a8058e /source/blender/editors/mesh/editmesh_bvh.c | |
parent | a006b98c6cebcd2b45f71a95eca244847b5fd9a9 (diff) |
rebane files to match trunk.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bvh.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bvh.c | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c new file mode 100644 index 00000000000..cc1f89e2c8b --- /dev/null +++ b/source/blender/editors/mesh/editmesh_bvh.c @@ -0,0 +1,418 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 by Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Joseph Eagar + * + * ***** END GPL LICENSE BLOCK ***** + */ +#define IN_EDITMESHBVH + + +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" + + +#include "BLI_math.h" +#include "BLI_smallhash.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_tessmesh.h" + +#include "ED_mesh.h" +#include "ED_view3d.h" + + +typedef struct BMBVHTree { + BMEditMesh *em; + BMesh *bm; + BVHTree *tree; + float epsilon; + float maxdist; //for nearest point search + float uv[2]; + + /*stuff for topological vert search*/ + BMVert *v, *curv; + GHash *gh; + float curw, curd; + float co[3], (*cagecos)[3], (*cos)[3]; + int curtag, flag; + + Object *ob; + Scene *scene; +} BMBVHTree; + +static void cage_mapped_verts_callback(void *userData, int index, float *co, + float *UNUSED(no_f), short *UNUSED(no_s)) +{ + void **data = userData; + BMEditMesh *em = data[0]; + float (*cagecos)[3] = data[1]; + SmallHash *hash = data[2]; + + if (index >= 0 && index < em->bm->totvert && !BLI_smallhash_haskey(hash, index)) { + BLI_smallhash_insert(hash, index, NULL); + copy_v3_v3(cagecos[index], co); + } +} + +BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit) +{ + BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree"); + DerivedMesh *cage, *final; + SmallHash shash; + float cos[3][3], (*cagecos)[3] = NULL; + int i; + + /*when initializing cage verts, we only want the first cage coordinate for each vertex, + so that e.g. mirror or array use original vertex coordiantes and not mirrored or duplicate*/ + BLI_smallhash_init(&shash); + + BMEdit_RecalcTesselation(em); + + tree->ob = obedit; + tree->scene = scene; + tree->em = em; + tree->bm = em->bm; + tree->epsilon = FLT_EPSILON*2.0f; + tree->flag = flag; + + tree->tree = BLI_bvhtree_new(em->tottri, tree->epsilon, 8, 8); + + if (flag & BMBVH_USE_CAGE) { + BMIter iter; + BMVert *v; + void *data[3]; + + tree->cos = MEM_callocN(sizeof(float)*3*em->bm->totvert, "bmbvh cos"); + BM_ITER_INDEX(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL, i) { + BM_elem_index_set(v, i); /* set_inline */ + copy_v3_v3(tree->cos[i], v->co); + } + em->bm->elem_index_dirty &= ~BM_VERT; + + + cage = editbmesh_get_derived_cage_and_final(scene, obedit, em, &final, CD_MASK_DERIVEDMESH); + cagecos = MEM_callocN(sizeof(float)*3*em->bm->totvert, "bmbvh cagecos"); + + data[0] = em; + data[1] = cagecos; + data[2] = &shash; + + cage->foreachMappedVert(cage, cage_mapped_verts_callback, data); + } + + tree->cagecos = cagecos; + + for (i=0; i<em->tottri; i++) { + if (flag & BMBVH_USE_CAGE) { + copy_v3_v3(cos[0], cagecos[BM_elem_index_get(em->looptris[i][0]->v)]); + copy_v3_v3(cos[1], cagecos[BM_elem_index_get(em->looptris[i][1]->v)]); + copy_v3_v3(cos[2], cagecos[BM_elem_index_get(em->looptris[i][2]->v)]); + } else { + copy_v3_v3(cos[0], em->looptris[i][0]->v->co); + copy_v3_v3(cos[1], em->looptris[i][1]->v->co); + copy_v3_v3(cos[2], em->looptris[i][2]->v->co); + } + + BLI_bvhtree_insert(tree->tree, i, (float*)cos, 3); + } + + BLI_bvhtree_balance(tree->tree); + BLI_smallhash_release(&shash); + + return tree; +} + +void BMBVH_FreeBVH(BMBVHTree *tree) +{ + BLI_bvhtree_free(tree->tree); + + if (tree->cagecos) + MEM_freeN(tree->cagecos); + if (tree->cos) + MEM_freeN(tree->cos); + + MEM_freeN(tree); +} + +/*taken from bvhutils.c*/ +static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), float *v0, + float *v1, float *v2, float *uv, float UNUSED(e)) +{ + float dist; + + if(isect_ray_tri_v3((float*)ray->origin, (float*)ray->direction, v0, v1, v2, &dist, uv)) + return dist; + + return FLT_MAX; +} + +static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) +{ + BMBVHTree *tree = userdata; + BMLoop **ls = tree->em->looptris[index]; + float dist, uv[2]; + + if (!ls[0] || !ls[1] || !ls[2]) + return; + + dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co, + ls[2]->v->co, uv, tree->epsilon); + if (dist < hit->dist) { + hit->dist = dist; + hit->index = index; + + copy_v3_v3(hit->no, ls[0]->v->no); + + copy_v3_v3(hit->co, ray->direction); + normalize_v3(hit->co); + mul_v3_fl(hit->co, dist); + add_v3_v3(hit->co, ray->origin); + + copy_v2_v2(tree->uv, uv); + } +} + +BMFace *BMBVH_RayCast(BMBVHTree *tree, float *co, float *dir, float *hitout, float *cagehit) +{ + BVHTreeRayHit hit; + + hit.dist = FLT_MAX; + hit.index = -1; + + tree->uv[0] = tree->uv[1] = 0.0f; + + BLI_bvhtree_ray_cast(tree->tree, co, dir, 0.0f, &hit, raycallback, tree); + if (hit.dist != FLT_MAX && hit.index != -1) { + if (hitout) { + if (tree->flag & BMBVH_RETURN_ORIG) { + BMVert *v1, *v2, *v3; + float co[3]; + int i; + + v1 = tree->em->looptris[hit.index][0]->v; + v2 = tree->em->looptris[hit.index][1]->v; + v3 = tree->em->looptris[hit.index][2]->v; + + for (i=0; i<3; i++) { + co[i] = v1->co[i] + (v2->co[i] - v1->co[i])*tree->uv[0] + (v3->co[i]-v1->co[i])*tree->uv[1]; + } + copy_v3_v3(hitout, co); + } else { + copy_v3_v3(hitout, hit.co); + } + + if (cagehit) + copy_v3_v3(cagehit, hit.co); + } + + return tree->em->looptris[hit.index][0]->f; + } + + return NULL; +} + +BVHTree *BMBVH_BVHTree(BMBVHTree *tree) +{ + return tree->tree; +} + +static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit) +{ + BMBVHTree *tree = userdata; + BMLoop **ls = tree->em->looptris[index]; + float dist, maxdist, v[3]; + int i; + + maxdist = tree->maxdist; + + for (i=0; i<3; i++) { + sub_v3_v3v3(v, hit->co, ls[i]->v->co); + + dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + if (dist < hit->dist && dist < maxdist) { + copy_v3_v3(hit->co, ls[i]->v->co); + copy_v3_v3(hit->no, ls[i]->v->no); + hit->dist = dist; + hit->index = index; + } + } +} + +BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist) +{ + BVHTreeNearest hit; + + copy_v3_v3(hit.co, co); + hit.dist = maxdist*5; + hit.index = -1; + + tree->maxdist = maxdist; + + BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree); + if (hit.dist != FLT_MAX && hit.index != -1) { + BMLoop **ls = tree->em->looptris[hit.index]; + float dist, curdist = tree->maxdist, v[3]; + int cur=0, i; + + maxdist = tree->maxdist; + + for (i=0; i<3; i++) { + sub_v3_v3v3(v, hit.co, ls[i]->v->co); + + dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + if (dist < curdist) { + cur = i; + curdist = dist; + } + } + + return ls[cur]->v; + } + + return NULL; +} + +typedef struct walklist { + BMVert *v; + int valence; + int depth; + float w, r; + int totwalked; + + /*state data*/ + BMVert *lastv; + BMLoop *curl, *firstl; + BMEdge *cure; +} walklist; + +/* UNUSED */ +#if 0 +static short winding(float *v1, float *v2, float *v3) +/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */ +{ + double inp; + + //inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy]) +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]); + inp= (v2[0]-v1[0])*(v1[1]-v3[1]) +(v1[1]-v2[1])*(v1[0]-v3[0]); + + if(inp<0.0) return 0; + else if(inp==0) { + if(v1[0]==v3[0] && v1[1]==v3[1]) return 0; + if(v2[0]==v3[0] && v2[1]==v3[1]) return 0; + } + return 1; +} +#endif + +#if 0 //BMESH_TODO: not implemented yet +int BMBVH_VertVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d) +{ + +} +#endif + +static BMFace *edge_ray_cast(BMBVHTree *tree, float *co, float *dir, float *hitout, BMEdge *e) +{ + BMFace *f = BMBVH_RayCast(tree, co, dir, hitout, NULL); + + if (f && BM_edge_in_face(f, e)) + return NULL; + + return f; +} + +static void scale_point(float *c1, float *p, float s) +{ + sub_v3_v3(c1, p); + mul_v3_fl(c1, s); + add_v3_v3(c1, p); +} + + +int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Object *obedit) +{ + BMFace *f; + float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4]; + float origin[3], invmat[4][4]; + float epsilon = 0.01f; + float mval_f[2], end[3]; + + if (!ar) { + printf("error in BMBVH_EdgeVisible!\n"); + return 0; + } + + mval_f[0] = ar->winx/2.0; + mval_f[1] = ar->winy/2.0; + ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end); + + invert_m4_m4(invmat, obedit->obmat); + mul_m4_v3(invmat, origin); + + copy_v3_v3(co1, e->v1->co); + add_v3_v3v3(co2, e->v1->co, e->v2->co); + mul_v3_fl(co2, 0.5f); + copy_v3_v3(co3, e->v2->co); + + scale_point(co1, co2, 0.99); + scale_point(co3, co2, 0.99); + + /*ok, idea is to generate rays going from the camera origin to the + three points on the edge (v1, mid, v2)*/ + sub_v3_v3v3(dir1, origin, co1); + sub_v3_v3v3(dir2, origin, co2); + sub_v3_v3v3(dir3, origin, co3); + + normalize_v3(dir1); + normalize_v3(dir2); + normalize_v3(dir3); + + mul_v3_fl(dir1, epsilon); + mul_v3_fl(dir2, epsilon); + mul_v3_fl(dir3, epsilon); + + /*offset coordinates slightly along view vectors, to avoid + hitting the faces that own the edge.*/ + add_v3_v3v3(co1, co1, dir1); + add_v3_v3v3(co2, co2, dir2); + add_v3_v3v3(co3, co3, dir3); + + normalize_v3(dir1); + normalize_v3(dir2); + normalize_v3(dir3); + + /*do three samplings: left, middle, right*/ + f = edge_ray_cast(tree, co1, dir1, NULL, e); + if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) + return 1; + else if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) + return 1; + else if (!f) + return 1; + + return 0; +} |