Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-02-19 20:54:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-19 20:54:53 +0400
commiteee22fe2f60b5240b7f4a4a530bbfb8a871cd144 (patch)
tree9127107a253252f705f227d088a2f67c58a8058e /source/blender/editors/mesh/editmesh_bvh.c
parenta006b98c6cebcd2b45f71a95eca244847b5fd9a9 (diff)
rebane files to match trunk.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bvh.c')
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c418
1 files changed, 418 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
new file mode 100644
index 00000000000..cc1f89e2c8b
--- /dev/null
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -0,0 +1,418 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#define IN_EDITMESHBVH
+
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+
+#include "BLI_math.h"
+#include "BLI_smallhash.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_tessmesh.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+
+
+typedef struct BMBVHTree {
+ BMEditMesh *em;
+ BMesh *bm;
+ BVHTree *tree;
+ float epsilon;
+ float maxdist; //for nearest point search
+ float uv[2];
+
+ /*stuff for topological vert search*/
+ BMVert *v, *curv;
+ GHash *gh;
+ float curw, curd;
+ float co[3], (*cagecos)[3], (*cos)[3];
+ int curtag, flag;
+
+ Object *ob;
+ Scene *scene;
+} BMBVHTree;
+
+static void cage_mapped_verts_callback(void *userData, int index, float *co,
+ float *UNUSED(no_f), short *UNUSED(no_s))
+{
+ void **data = userData;
+ BMEditMesh *em = data[0];
+ float (*cagecos)[3] = data[1];
+ SmallHash *hash = data[2];
+
+ if (index >= 0 && index < em->bm->totvert && !BLI_smallhash_haskey(hash, index)) {
+ BLI_smallhash_insert(hash, index, NULL);
+ copy_v3_v3(cagecos[index], co);
+ }
+}
+
+BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit)
+{
+ BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree");
+ DerivedMesh *cage, *final;
+ SmallHash shash;
+ float cos[3][3], (*cagecos)[3] = NULL;
+ int i;
+
+ /*when initializing cage verts, we only want the first cage coordinate for each vertex,
+ so that e.g. mirror or array use original vertex coordiantes and not mirrored or duplicate*/
+ BLI_smallhash_init(&shash);
+
+ BMEdit_RecalcTesselation(em);
+
+ tree->ob = obedit;
+ tree->scene = scene;
+ tree->em = em;
+ tree->bm = em->bm;
+ tree->epsilon = FLT_EPSILON*2.0f;
+ tree->flag = flag;
+
+ tree->tree = BLI_bvhtree_new(em->tottri, tree->epsilon, 8, 8);
+
+ if (flag & BMBVH_USE_CAGE) {
+ BMIter iter;
+ BMVert *v;
+ void *data[3];
+
+ tree->cos = MEM_callocN(sizeof(float)*3*em->bm->totvert, "bmbvh cos");
+ BM_ITER_INDEX(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL, i) {
+ BM_elem_index_set(v, i); /* set_inline */
+ copy_v3_v3(tree->cos[i], v->co);
+ }
+ em->bm->elem_index_dirty &= ~BM_VERT;
+
+
+ cage = editbmesh_get_derived_cage_and_final(scene, obedit, em, &final, CD_MASK_DERIVEDMESH);
+ cagecos = MEM_callocN(sizeof(float)*3*em->bm->totvert, "bmbvh cagecos");
+
+ data[0] = em;
+ data[1] = cagecos;
+ data[2] = &shash;
+
+ cage->foreachMappedVert(cage, cage_mapped_verts_callback, data);
+ }
+
+ tree->cagecos = cagecos;
+
+ for (i=0; i<em->tottri; i++) {
+ if (flag & BMBVH_USE_CAGE) {
+ copy_v3_v3(cos[0], cagecos[BM_elem_index_get(em->looptris[i][0]->v)]);
+ copy_v3_v3(cos[1], cagecos[BM_elem_index_get(em->looptris[i][1]->v)]);
+ copy_v3_v3(cos[2], cagecos[BM_elem_index_get(em->looptris[i][2]->v)]);
+ } else {
+ copy_v3_v3(cos[0], em->looptris[i][0]->v->co);
+ copy_v3_v3(cos[1], em->looptris[i][1]->v->co);
+ copy_v3_v3(cos[2], em->looptris[i][2]->v->co);
+ }
+
+ BLI_bvhtree_insert(tree->tree, i, (float*)cos, 3);
+ }
+
+ BLI_bvhtree_balance(tree->tree);
+ BLI_smallhash_release(&shash);
+
+ return tree;
+}
+
+void BMBVH_FreeBVH(BMBVHTree *tree)
+{
+ BLI_bvhtree_free(tree->tree);
+
+ if (tree->cagecos)
+ MEM_freeN(tree->cagecos);
+ if (tree->cos)
+ MEM_freeN(tree->cos);
+
+ MEM_freeN(tree);
+}
+
+/*taken from bvhutils.c*/
+static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), float *v0,
+ float *v1, float *v2, float *uv, float UNUSED(e))
+{
+ float dist;
+
+ if(isect_ray_tri_v3((float*)ray->origin, (float*)ray->direction, v0, v1, v2, &dist, uv))
+ return dist;
+
+ return FLT_MAX;
+}
+
+static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, uv[2];
+
+ if (!ls[0] || !ls[1] || !ls[2])
+ return;
+
+ dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co,
+ ls[2]->v->co, uv, tree->epsilon);
+ if (dist < hit->dist) {
+ hit->dist = dist;
+ hit->index = index;
+
+ copy_v3_v3(hit->no, ls[0]->v->no);
+
+ copy_v3_v3(hit->co, ray->direction);
+ normalize_v3(hit->co);
+ mul_v3_fl(hit->co, dist);
+ add_v3_v3(hit->co, ray->origin);
+
+ copy_v2_v2(tree->uv, uv);
+ }
+}
+
+BMFace *BMBVH_RayCast(BMBVHTree *tree, float *co, float *dir, float *hitout, float *cagehit)
+{
+ BVHTreeRayHit hit;
+
+ hit.dist = FLT_MAX;
+ hit.index = -1;
+
+ tree->uv[0] = tree->uv[1] = 0.0f;
+
+ BLI_bvhtree_ray_cast(tree->tree, co, dir, 0.0f, &hit, raycallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ if (hitout) {
+ if (tree->flag & BMBVH_RETURN_ORIG) {
+ BMVert *v1, *v2, *v3;
+ float co[3];
+ int i;
+
+ v1 = tree->em->looptris[hit.index][0]->v;
+ v2 = tree->em->looptris[hit.index][1]->v;
+ v3 = tree->em->looptris[hit.index][2]->v;
+
+ for (i=0; i<3; i++) {
+ co[i] = v1->co[i] + (v2->co[i] - v1->co[i])*tree->uv[0] + (v3->co[i]-v1->co[i])*tree->uv[1];
+ }
+ copy_v3_v3(hitout, co);
+ } else {
+ copy_v3_v3(hitout, hit.co);
+ }
+
+ if (cagehit)
+ copy_v3_v3(cagehit, hit.co);
+ }
+
+ return tree->em->looptris[hit.index][0]->f;
+ }
+
+ return NULL;
+}
+
+BVHTree *BMBVH_BVHTree(BMBVHTree *tree)
+{
+ return tree->tree;
+}
+
+static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, maxdist, v[3];
+ int i;
+
+ maxdist = tree->maxdist;
+
+ for (i=0; i<3; i++) {
+ sub_v3_v3v3(v, hit->co, ls[i]->v->co);
+
+ dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (dist < hit->dist && dist < maxdist) {
+ copy_v3_v3(hit->co, ls[i]->v->co);
+ copy_v3_v3(hit->no, ls[i]->v->no);
+ hit->dist = dist;
+ hit->index = index;
+ }
+ }
+}
+
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
+{
+ BVHTreeNearest hit;
+
+ copy_v3_v3(hit.co, co);
+ hit.dist = maxdist*5;
+ hit.index = -1;
+
+ tree->maxdist = maxdist;
+
+ BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ BMLoop **ls = tree->em->looptris[hit.index];
+ float dist, curdist = tree->maxdist, v[3];
+ int cur=0, i;
+
+ maxdist = tree->maxdist;
+
+ for (i=0; i<3; i++) {
+ sub_v3_v3v3(v, hit.co, ls[i]->v->co);
+
+ dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (dist < curdist) {
+ cur = i;
+ curdist = dist;
+ }
+ }
+
+ return ls[cur]->v;
+ }
+
+ return NULL;
+}
+
+typedef struct walklist {
+ BMVert *v;
+ int valence;
+ int depth;
+ float w, r;
+ int totwalked;
+
+ /*state data*/
+ BMVert *lastv;
+ BMLoop *curl, *firstl;
+ BMEdge *cure;
+} walklist;
+
+/* UNUSED */
+#if 0
+static short winding(float *v1, float *v2, float *v3)
+/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
+{
+ double inp;
+
+ //inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy]) +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
+ inp= (v2[0]-v1[0])*(v1[1]-v3[1]) +(v1[1]-v2[1])*(v1[0]-v3[0]);
+
+ if(inp<0.0) return 0;
+ else if(inp==0) {
+ if(v1[0]==v3[0] && v1[1]==v3[1]) return 0;
+ if(v2[0]==v3[0] && v2[1]==v3[1]) return 0;
+ }
+ return 1;
+}
+#endif
+
+#if 0 //BMESH_TODO: not implemented yet
+int BMBVH_VertVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d)
+{
+
+}
+#endif
+
+static BMFace *edge_ray_cast(BMBVHTree *tree, float *co, float *dir, float *hitout, BMEdge *e)
+{
+ BMFace *f = BMBVH_RayCast(tree, co, dir, hitout, NULL);
+
+ if (f && BM_edge_in_face(f, e))
+ return NULL;
+
+ return f;
+}
+
+static void scale_point(float *c1, float *p, float s)
+{
+ sub_v3_v3(c1, p);
+ mul_v3_fl(c1, s);
+ add_v3_v3(c1, p);
+}
+
+
+int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Object *obedit)
+{
+ BMFace *f;
+ float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4];
+ float origin[3], invmat[4][4];
+ float epsilon = 0.01f;
+ float mval_f[2], end[3];
+
+ if (!ar) {
+ printf("error in BMBVH_EdgeVisible!\n");
+ return 0;
+ }
+
+ mval_f[0] = ar->winx/2.0;
+ mval_f[1] = ar->winy/2.0;
+ ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end);
+
+ invert_m4_m4(invmat, obedit->obmat);
+ mul_m4_v3(invmat, origin);
+
+ copy_v3_v3(co1, e->v1->co);
+ add_v3_v3v3(co2, e->v1->co, e->v2->co);
+ mul_v3_fl(co2, 0.5f);
+ copy_v3_v3(co3, e->v2->co);
+
+ scale_point(co1, co2, 0.99);
+ scale_point(co3, co2, 0.99);
+
+ /*ok, idea is to generate rays going from the camera origin to the
+ three points on the edge (v1, mid, v2)*/
+ sub_v3_v3v3(dir1, origin, co1);
+ sub_v3_v3v3(dir2, origin, co2);
+ sub_v3_v3v3(dir3, origin, co3);
+
+ normalize_v3(dir1);
+ normalize_v3(dir2);
+ normalize_v3(dir3);
+
+ mul_v3_fl(dir1, epsilon);
+ mul_v3_fl(dir2, epsilon);
+ mul_v3_fl(dir3, epsilon);
+
+ /*offset coordinates slightly along view vectors, to avoid
+ hitting the faces that own the edge.*/
+ add_v3_v3v3(co1, co1, dir1);
+ add_v3_v3v3(co2, co2, dir2);
+ add_v3_v3v3(co3, co3, dir3);
+
+ normalize_v3(dir1);
+ normalize_v3(dir2);
+ normalize_v3(dir3);
+
+ /*do three samplings: left, middle, right*/
+ f = edge_ray_cast(tree, co1, dir1, NULL, e);
+ if (f && !edge_ray_cast(tree, co2, dir2, NULL, e))
+ return 1;
+ else if (f && !edge_ray_cast(tree, co3, dir3, NULL, e))
+ return 1;
+ else if (!f)
+ return 1;
+
+ return 0;
+}