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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/blender/editors/mesh/editmesh_bvh.c | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bvh.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bvh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c index cc1f89e2c8b..fc7818183bb 100644 --- a/source/blender/editors/mesh/editmesh_bvh.c +++ b/source/blender/editors/mesh/editmesh_bvh.c @@ -90,7 +90,7 @@ BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit) so that e.g. mirror or array use original vertex coordiantes and not mirrored or duplicate*/ BLI_smallhash_init(&shash); - BMEdit_RecalcTesselation(em); + BMEdit_RecalcTessellation(em); tree->ob = obedit; tree->scene = scene; |