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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/blender/editors/mesh/editmesh_bvh.c
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_bvh.c')
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index cc1f89e2c8b..fc7818183bb 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -90,7 +90,7 @@ BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit)
so that e.g. mirror or array use original vertex coordiantes and not mirrored or duplicate*/
BLI_smallhash_init(&shash);
- BMEdit_RecalcTesselation(em);
+ BMEdit_RecalcTessellation(em);
tree->ob = obedit;
tree->scene = scene;