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authorPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:18:51 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:19:48 +0300
commitcfb3011e521499862aff55965479fcbebc1c44bd (patch)
treefdca039762864dec119ca09079c3f835564e5875 /source/blender/editors/mesh/editmesh_extrude.c
parent0083c96125926d4e76525ff1bbd08a3f1f20307b (diff)
Sculpt: Mask Extract operator
This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5384
Diffstat (limited to 'source/blender/editors/mesh/editmesh_extrude.c')
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 5b16cfd00f5..c1c8a208471 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -145,10 +145,10 @@ static bool edbm_extrude_discrete_faces(BMEditMesh *em, wmOperator *op, const ch
}
/* extrudes individual edges */
-static bool edbm_extrude_edges_indiv(BMEditMesh *em,
- wmOperator *op,
- const char hflag,
- const bool use_normal_flip)
+bool edbm_extrude_edges_indiv(BMEditMesh *em,
+ wmOperator *op,
+ const char hflag,
+ const bool use_normal_flip)
{
BMesh *bm = em->bm;
BMOperator bmop;