diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:18:51 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:19:48 +0300 |
commit | cfb3011e521499862aff55965479fcbebc1c44bd (patch) | |
tree | fdca039762864dec119ca09079c3f835564e5875 /source/blender/editors/mesh/editmesh_extrude.c | |
parent | 0083c96125926d4e76525ff1bbd08a3f1f20307b (diff) |
Sculpt: Mask Extract operator
This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5384
Diffstat (limited to 'source/blender/editors/mesh/editmesh_extrude.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_extrude.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index 5b16cfd00f5..c1c8a208471 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -145,10 +145,10 @@ static bool edbm_extrude_discrete_faces(BMEditMesh *em, wmOperator *op, const ch } /* extrudes individual edges */ -static bool edbm_extrude_edges_indiv(BMEditMesh *em, - wmOperator *op, - const char hflag, - const bool use_normal_flip) +bool edbm_extrude_edges_indiv(BMEditMesh *em, + wmOperator *op, + const char hflag, + const bool use_normal_flip) { BMesh *bm = em->bm; BMOperator bmop; |