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authorCampbell Barton <ideasman42@gmail.com>2017-08-10 02:44:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-10 02:44:42 +0300
commit7cb65cc03833f1bda969a55f68983c542691be02 (patch)
tree2e95689bba614cdbc537007387cf82a5a06d4cb9 /source/blender/editors/mesh/editmesh_extrude.c
parent5fac99ca7a1943260bbb293b926ede7deb7f039c (diff)
Manipulator: rename grab enum
We'll want some 3D shapes, so name existing shapes 2D
Diffstat (limited to 'source/blender/editors/mesh/editmesh_extrude.c')
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 4be16d73757..aa1d18b18c9 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -1092,7 +1092,7 @@ static void manipulator_mesh_spin_setup(const bContext *C, wmManipulatorGroup *m
RNA_enum_set(man->translate_z->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
- RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING);
+ RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D);
WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);