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author | Joshua Leung <aligorith@gmail.com> | 2015-02-11 07:54:14 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2015-02-11 07:54:14 +0300 |
commit | 387d91829d787ac96afbb2b3f86899e0e3346222 (patch) | |
tree | 10ae1574ede4515f5c7f0f5cc97cc2333356ebb7 /source/blender/editors/mesh/editmesh_intersect.c | |
parent | 4ae6d5899914a3b1baf54816062073a2f959a6bd (diff) |
Fix T43149: Grease Pencil fill areas look divided by multiples ray lines
The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell
for the help tracking this down!). Apparently the issue is that this option
ends up doing some nasty accumulation with whatever is in the framebuffer for
each *tesselated* polygon (instead of the whole polygon as intended/expected).
** IMPORTANT USER NOTES **
With the removal of this option, filled areas and volumetric strokes will now
have jagged edges again. To resolve these artifacts, it is necessary to enable
Viewport Multisampling (found in the User Preferences, under the System tab),
and restart Blender to see the effects of this change.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_intersect.c')
0 files changed, 0 insertions, 0 deletions